#include <StageManagementSubsystem.h>
◆ DecreaseCurrentWaveRemainingEnemyCount()
| void FStageProgressState::DecreaseCurrentWaveRemainingEnemyCount |
( |
const int32 |
Count | ) |
|
|
inline |
49 {
51 }
int32 CurrentWaveRemainingEnemyCount
Definition StageManagementSubsystem.h:99
◆ GetCurrentStageID()
| FORCEINLINE FName FStageProgressState::GetCurrentStageID |
( |
| ) |
const |
|
inline |
77 {
79 }
FName CurrentStageID
Definition StageManagementSubsystem.h:93
◆ GetCurrentWaveRemainingEnemyCount()
| FORCEINLINE int32 FStageProgressState::GetCurrentWaveRemainingEnemyCount |
( |
| ) |
const |
|
inline |
◆ GetNextWaveCountdownEndTime()
| FORCEINLINE float FStageProgressState::GetNextWaveCountdownEndTime |
( |
| ) |
const |
|
inline |
82 {
84 }
float NextWaveCountdownEndTime
Definition StageManagementSubsystem.h:96
◆ IncreaseCurrentWaveRemainingEnemyCount()
| void FStageProgressState::IncreaseCurrentWaveRemainingEnemyCount |
( |
const int32 |
Count | ) |
|
|
inline |
◆ Reset()
| void FStageProgressState::Reset |
( |
| ) |
|
|
inline |
◆ SetCurrentStageID()
| void FStageProgressState::SetCurrentStageID |
( |
const FName |
InStageID | ) |
|
|
inline |
◆ SetCurrentWaveRemainingEnemyCount()
| void FStageProgressState::SetCurrentWaveRemainingEnemyCount |
( |
const int32 |
Count | ) |
|
|
inline |
◆ SetNextWaveCountdownEndTime()
| void FStageProgressState::SetNextWaveCountdownEndTime |
( |
const float |
InEndTime | ) |
|
|
inline |
◆ CurrentStageID
| FName FStageProgressState::CurrentStageID = NAME_None |
|
private |
◆ CurrentWaveRemainingEnemyCount
| int32 FStageProgressState::CurrentWaveRemainingEnemyCount = 0 |
|
private |
◆ NextWaveCountdownEndTime
| float FStageProgressState::NextWaveCountdownEndTime = 0.f |
|
private |
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