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FTask_ActivateAbility 구조체 참조

#include <Task_ActivateAbility.h>

FTask_ActivateAbility에 대한 상속 다이어그램 :
Inheritance graph
FTask_ActivateAbility에 대한 협력 다이어그램:
Collaboration graph

Public 타입

using FInstanceDataType = FActivateAbilityInstanceData
 

Public 멤버 함수

 FTask_ActivateAbility ()=default
 
virtual const UStruct * GetInstanceDataType () const override
 
virtual EStateTreeRunStatus EnterState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override
 

멤버 타입정의 문서화

◆ FInstanceDataType

생성자 & 소멸자 문서화

◆ FTask_ActivateAbility()

FTask_ActivateAbility::FTask_ActivateAbility ( )
default

멤버 함수 문서화

◆ EnterState()

EStateTreeRunStatus FTask_ActivateAbility::EnterState ( FStateTreeExecutionContext &  Context,
const FStateTreeTransitionResult &  Transition 
) const
overridevirtual
13{
14 FInstanceDataType& Data = Context.GetInstanceData<FInstanceDataType>(*this);
15
16 UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Data.Actor);
17 if (!ASC)
18 {
19 return EStateTreeRunStatus::Failed;
20 }
21
22 FGameplayTagContainer TagContainer;
23 TagContainer.AddTag(Data.AbilityTagToActive);
24
25 bool bSuccess = ASC->TryActivateAbilitiesByTag(TagContainer);
26
27 return bSuccess ? EStateTreeRunStatus::Running : EStateTreeRunStatus::Failed;
28}
FActivateAbilityInstanceData FInstanceDataType
Definition Task_ActivateAbility.h:31

◆ GetInstanceDataType()

virtual const UStruct * FTask_ActivateAbility::GetInstanceDataType ( ) const
inlineoverridevirtual
32{ return FInstanceDataType::StaticStruct(); }

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