◆ FVectorChannel() [1/2]
| UCameraMotionBlender::FVectorChannel::FVectorChannel |
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default |
◆ FVectorChannel() [2/2]
| UCameraMotionBlender::FVectorChannel::FVectorChannel |
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FVector |
From, |
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FVector |
Current, |
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float |
Duration |
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inline |
FVector From
Definition CameraMotionBlender.h:36
FVector Current
Definition CameraMotionBlender.h:37
float Duration
Definition CameraMotionBlender.h:39
◆ Advance()
| FVector UCameraMotionBlender::FVectorChannel::Advance |
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const FVector & |
Target, |
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float |
DeltaTime |
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15{
17 {
20 }
21 else
22 {
24 }
26}
float Elapsed
Definition CameraMotionBlender.h:38
◆ Begin()
| void UCameraMotionBlender::FVectorChannel::Begin |
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float |
InDuration | ) |
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◆ Current
| FVector UCameraMotionBlender::FVectorChannel::Current = FVector::ZeroVector |
◆ Duration
| float UCameraMotionBlender::FVectorChannel::Duration = 0.0f |
◆ Elapsed
| float UCameraMotionBlender::FVectorChannel::Elapsed = 0.0f |
◆ From
| FVector UCameraMotionBlender::FVectorChannel::From = FVector::ZeroVector |
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