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0.0.1
CK Graduation Project
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AnimNotify_AttackHitCheck.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "Animation/AnimNotifies/AnimNotify.h"
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#include "AnimNotify_AttackHitCheck.generated.h"
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UCLASS()
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class CK_UE_API
UAnimNotify_AttackHitCheck
: public UAnimNotify
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{
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GENERATED_BODY()
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public
:
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UAnimNotify_AttackHitCheck
();
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protected
:
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virtual
void
Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const
FAnimNotifyEventReference& EventReference)
override
;
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virtual
FString GetNotifyName_Implementation()
const override
;
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protected
:
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UPROPERTY(EditAnywhere)
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FGameplayTag TriggerGameplayTag;
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UPROPERTY(EditAnywhere)
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float
ComboAttackLevel;
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};
UAnimNotify_AttackHitCheck
Definition
AnimNotify_AttackHitCheck.h:15
Source
CK_UE
Animation
AnimNotify
AnimNotify_AttackHitCheck.h
다음에 의해 생성됨 :
1.9.8