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CK Graduation Project
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AnimNotify_AttackHitCheck.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameplayTagContainer.h"
7#include "Animation/AnimNotifies/AnimNotify.h"
8#include "AnimNotify_AttackHitCheck.generated.h"
9
13UCLASS()
14class CK_UE_API UAnimNotify_AttackHitCheck : public UAnimNotify
15{
16 GENERATED_BODY()
17
18public:
20
21protected:
22 virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
23 virtual FString GetNotifyName_Implementation() const override;
24
25protected:
26 UPROPERTY(EditAnywhere)
27 FGameplayTag TriggerGameplayTag;
28
29 UPROPERTY(EditAnywhere)
30 float ComboAttackLevel;
31};
Definition AnimNotify_AttackHitCheck.h:15