#include <AnimNotify_AttackHitCheck.h>
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| virtual void | Notify (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override |
| |
| virtual FString | GetNotifyName_Implementation () const override |
| |
◆ GetNotifyName_Implementation()
| FString UAnimNotify_AttackHitCheck::GetNotifyName_Implementation |
( |
| ) |
const |
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overrideprotectedvirtual |
28{
29 return TEXT("GASAttackHitCheck");
30}
◆ Notify()
| void UAnimNotify_AttackHitCheck::Notify |
( |
USkeletalMeshComponent * |
MeshComp, |
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|
UAnimSequenceBase * |
Animation, |
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const FAnimNotifyEventReference & |
EventReference |
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) |
| |
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overrideprotectedvirtual |
12{
13 Super::Notify(MeshComp, Animation, EventReference);
14
15 if (!IsValid(MeshComp) || !MeshComp->GetWorld()->IsGameWorld())
16 {
17 return;
18 }
19
20 FGameplayEventData PayloadData;
22 PayloadData.OptionalObject = this;
23
24 UAbilitySystemBlueprintLibrary::SendGameplayEventToActor(MeshComp->GetOwner(), TAG_EVENT_COMBAT_HITCHECK_START, PayloadData);
25}
int32 CombatHitDataIndex
Definition AnimNotify_AttackHitCheck.h:23
◆ CombatHitDataIndex
| int32 UAnimNotify_AttackHitCheck::CombatHitDataIndex = 1 |
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protected |
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