18 virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
19 virtual FString GetNotifyName_Implementation()
const override;
22#if WITH_EDITORONLY_DATA
23 bool TryPlayPreviewAudio(USkeletalMeshComponent* MeshComp)
const;
27 UPROPERTY(EditAnywhere, Category =
"Audio", meta = (Categories =
"Audio"))
28 FGameplayTag AudioTag;
30 UPROPERTY(EditAnywhere, Category = "
Audio")
31 bool bDebugLog = false;
33#if WITH_EDITORONLY_DATA
34 UPROPERTY(EditAnywhere, Category =
"Audio|Preview")