Payback 0.0.1
CK Graduation Project
로딩중...
검색중...
일치하는것 없음
AnimNotify_SendGameplayTag.h
이 파일의 문서화 페이지로 가기
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CK_UE.h"
6#include "Animation/AnimNotifies/AnimNotify.h"
7#include "GameplayTagContainer.h"
8#include "AnimNotify_SendGameplayTag.generated.h"
9
13UCLASS()
14class CK_UE_API UAnimNotify_SendGameplayTag : public UAnimNotify
15{
16 GENERATED_BODY()
17
18public:
19 virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
20 const FAnimNotifyEventReference& EventReference) override;
21
22protected:
23 UPROPERTY(EditAnywhere, Category = "Gameplay Event", meta = (Categories = "Event"))
24 FGameplayTag EventTag;
25};
Definition AnimNotify_SendGameplayTag.h:15