23 virtual void NativeInitializeAnimation()
override;
24 virtual void NativeUpdateAnimation(
float DeltaSeconds)
override;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Character)
28 TObjectPtr<ACharacter> Owner;
30 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Character)
31 TObjectPtr<UCharacterMovementComponent> Movement;
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement)
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement)
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement)
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement)