#include <CK_AnimInstance.h>
◆ UCK_AnimInstance()
| UCK_AnimInstance::UCK_AnimInstance |
( |
| ) |
|
7{
9}
float MovingValue
Definition CK_AnimInstance.h:44
◆ NativeInitializeAnimation()
| void UCK_AnimInstance::NativeInitializeAnimation |
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| ) |
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overrideprotectedvirtual |
12{
13 Super::NativeInitializeAnimation();
14
15 Owner = Cast<ACharacter>(GetOwningActor());
17 {
19 }
20}
TObjectPtr< ACharacter > Owner
Definition CK_AnimInstance.h:28
TObjectPtr< UCharacterMovementComponent > Movement
Definition CK_AnimInstance.h:31
◆ NativeUpdateAnimation()
| void UCK_AnimInstance::NativeUpdateAnimation |
( |
float |
DeltaSeconds | ) |
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|
overrideprotectedvirtual |
23{
24 Super::NativeUpdateAnimation(DeltaSeconds);
25
27 {
29
31
33 }
34}
FVector Velocity
Definition CK_AnimInstance.h:35
uint8 bIsIdle
Definition CK_AnimInstance.h:41
float GroundSpeed
Definition CK_AnimInstance.h:38
◆ bIsIdle
| uint8 UCK_AnimInstance::bIsIdle |
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protected |
◆ GroundSpeed
| float UCK_AnimInstance::GroundSpeed |
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protected |
◆ Movement
| TObjectPtr<UCharacterMovementComponent> UCK_AnimInstance::Movement |
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protected |
◆ MovingValue
| float UCK_AnimInstance::MovingValue |
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protected |
◆ Owner
| TObjectPtr<ACharacter> UCK_AnimInstance::Owner |
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protected |
◆ Velocity
| FVector UCK_AnimInstance::Velocity |
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protected |
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