Payback 0.0.1
CK Graduation Project
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CameraTargetFocusEffect.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "CameraTargetFocusEffect.generated.h"
8
9
10UCLASS(Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
12{
13 GENERATED_BODY()
14
15public:
16 virtual UCameraEffectProcessor* CreateProcessor(UObject* Outer) const override;
17
18public:
19 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Target Focus", meta = (ClampMin = "0.0", Units = "Seconds"))
20 float RotationDuration = 0.35f;
21
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Target Focus")
23 FVector FocusOffset = FVector::ZeroVector;
24
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Target Focus")
26 FRotator RotationOffset = FRotator::ZeroRotator;
27};
Definition CameraEffectProcessor.h:25
Definition CameraEffectSource.h:14
Definition CameraTargetFocusEffect.h:12