13 UPROPERTY(Transient, BlueprintReadOnly, Category =
"Spawn")
14 FName Spawn_ID = NAME_None;
16 UPROPERTY(Transient, BlueprintReadOnly, Category = "Spawn")
17 int32 Spawn_Index = 0;
19 UPROPERTY(Transient, BlueprintReadOnly, Category = "Spawn")
20 FName Enemy_ID = NAME_None;
22 UPROPERTY(Transient, BlueprintReadOnly, Category = "Spawn")
25 UPROPERTY(Transient, BlueprintReadOnly, Category = "Spawn")
26 int32 Spawn_Count = 0;
28 UPROPERTY(Transient, BlueprintReadOnly, Category = "Spawn")
29 float Spawn_Interval = 0.f;
31 UPROPERTY(Transient, BlueprintReadOnly, Category = "Spawn")
32 float Start_Delay = 0.f;
34 UPROPERTY(Transient, BlueprintReadOnly, Category = "Spawn")
35 FName Spawn_Pattern_ID = NAME_None;
45 virtual void OnPostDataImport(
const UDataTable* InDataTable,
const FName InRowName, TArray<FString>& OutCollectedImportProblems)
override
47 Super::OnPostDataImport(InDataTable, InRowName, OutCollectedImportProblems);
52 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Spawn")
53 FName Spawn_ID = NAME_None;
55 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn")
56 FString Enemy_ID = "";
58 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn")
59 FString SpawnArea_ID = "";
61 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn")
62 FString Spawn_Count = "";
64 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn")
65 FString Spawn_Interval = "";
67 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn")
68 FString Start_Delay = "";
70 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn")
71 FString Spawn_Pattern_ID = "";
virtual void OnPostDataImport(const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems) override
Definition DT_SpawnTable.h:45
Definition DT_SpawnTable.h:9