32 virtual FPrimaryAssetId GetPrimaryAssetId()
const override;
34 TArray<FSoftObjectPath> GetAssetPaths()
const;
38 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Bundle", meta = (Categories =
"Bundle"))
39 FGameplayTag BundleTag;
42 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Bundle")
43 bool bPersistent = false;
46 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Bundle")
50 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Bundle")
51 TArray<TSoftObjectPtr<UPrimaryDataAsset>> Assets;