#include "EUserGameSettingHeader.generated.h"
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|
| enum class | EUserGameSettingCategory : uint16 { None = 0
, Graphics = 1000
, Audio = 2000
, Control = 3000
} |
| |
| enum class | EUserGameSetting : uint16 {
None = 0
, Resolution = 1001
, WindowMode = 1002
, VSync = 1003
,
FrameRateLimit = 1004
, MasterVolume = 2001
, BgmVolume = 2002
, SfxVolume = 2003
,
InvertYAxis = 3001
, MouseXSensitivity = 3002
, MouseYSensitivity = 3003
} |
| |
◆ EUserGameSetting
| 열거형 멤버 |
|---|
| None | |
| Resolution | |
| WindowMode | |
| VSync | |
| FrameRateLimit | |
| MasterVolume | |
| BgmVolume | |
| SfxVolume | |
| InvertYAxis | |
| MouseXSensitivity | |
| MouseYSensitivity | |
◆ EUserGameSettingCategory
| 열거형 멤버 |
|---|
| None | |
| Graphics | |
| Audio | |
| Control | |
◆ IsSettingInCategory()
36{
38 {
39 return false;
40 }
41
42 const uint16 SettingValue = static_cast<uint16>(SettingType);
43 const uint16 CategoryValue = static_cast<uint16>(SettingCategory);
44 return CategoryValue <= SettingValue && SettingValue < CategoryValue + 1000;
45}