17 void InitEnemyStats(
float InAttackRange,
float InVisionRange,
float InDropSoul);
24 UPROPERTY(BlueprintReadOnly, Category =
"Stat", meta = (AllowPrivateAccess =
true))
25 FGameplayAttributeData AttackRange;
27 UPROPERTY(BlueprintReadOnly, Category = "Stat", meta = (AllowPrivateAccess = true))
28 FGameplayAttributeData VisionRange;
30 UPROPERTY(BlueprintReadOnly, Category = "Stat", meta = (AllowPrivateAccess = true))
31 FGameplayAttributeData DropSoul;