6#include "Animation/AnimInstance.h"
7#include "Animation/AnimInstanceProxy.h"
8#include "AnimNodes/AnimNode_CopyPoseFromMesh.h"
9#include "EnemyDespawnCopyPoseAnimInstance.generated.h"
22 virtual void Initialize(UAnimInstance* InAnimInstance)
override;
23 virtual void PreUpdate(UAnimInstance* InAnimInstance,
float DeltaSeconds)
override;
24 virtual void UpdateAnimationNode(
const FAnimationUpdateContext& InContext)
override;
25 virtual bool Evaluate(FPoseContext& Output)
override;
32UCLASS(Transient, NotBlueprintable, NotEditInlineNew)
41 virtual FAnimInstanceProxy* CreateAnimInstanceProxy()
override;
Definition EnemyDespawnCopyPoseAnimInstance.h:34
Definition EnemyDespawnCopyPoseAnimInstance.h:14
FAnimNode_CopyPoseFromMesh CopyPoseFromMesh
Definition EnemyDespawnCopyPoseAnimInstance.h:28
FEnemyDespawnCopyPoseAnimInstanceProxy()=default
FEnemyDespawnCopyPoseAnimInstanceProxy(UAnimInstance *InAnimInstance)
Definition EnemyDespawnCopyPoseAnimInstance.h:19