#include <EnemyDespawnCopyPoseAnimInstance.h>
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| virtual void | Initialize (UAnimInstance *InAnimInstance) override |
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| virtual void | PreUpdate (UAnimInstance *InAnimInstance, float DeltaSeconds) override |
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| virtual void | UpdateAnimationNode (const FAnimationUpdateContext &InContext) override |
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| virtual bool | Evaluate (FPoseContext &Output) override |
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◆ FEnemyDespawnCopyPoseAnimInstanceProxy() [1/2]
| FEnemyDespawnCopyPoseAnimInstanceProxy::FEnemyDespawnCopyPoseAnimInstanceProxy |
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| ) |
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default |
◆ FEnemyDespawnCopyPoseAnimInstanceProxy() [2/2]
| FEnemyDespawnCopyPoseAnimInstanceProxy::FEnemyDespawnCopyPoseAnimInstanceProxy |
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UAnimInstance * |
InAnimInstance | ) |
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inlineexplicit |
◆ Evaluate()
| bool FEnemyDespawnCopyPoseAnimInstanceProxy::Evaluate |
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FPoseContext & |
Output | ) |
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overrideprotectedvirtual |
33{
35 return true;
36}
FAnimNode_CopyPoseFromMesh CopyPoseFromMesh
Definition EnemyDespawnCopyPoseAnimInstance.h:28
◆ Initialize()
| void FEnemyDespawnCopyPoseAnimInstanceProxy::Initialize |
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UAnimInstance * |
InAnimInstance | ) |
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overrideprotectedvirtual |
8{
9 FAnimInstanceProxy::Initialize(InAnimInstance);
10
11 FAnimationInitializeContext InitContext(this);
15}
◆ PreUpdate()
| void FEnemyDespawnCopyPoseAnimInstanceProxy::PreUpdate |
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UAnimInstance * |
InAnimInstance, |
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float |
DeltaSeconds |
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) |
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overrideprotectedvirtual |
19{
20 FAnimInstanceProxy::PreUpdate(InAnimInstance, DeltaSeconds);
22}
◆ UpdateAnimationNode()
| void FEnemyDespawnCopyPoseAnimInstanceProxy::UpdateAnimationNode |
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const FAnimationUpdateContext & |
InContext | ) |
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overrideprotectedvirtual |
26{
27 UpdateCounter.Increment();
29}
◆ CopyPoseFromMesh
| FAnimNode_CopyPoseFromMesh FEnemyDespawnCopyPoseAnimInstanceProxy::CopyPoseFromMesh |
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private |
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