23 UFUNCTION(BlueprintCallable, Category =
"GameOver")
24 void RequestRespawn();
26 UFUNCTION(BlueprintCallable, Category =
"GameOver")
27 void RequestReturnToTitle();
30 UPROPERTY(BlueprintAssignable, Category =
"GameOver")
31 FOnRespawnClicked OnRespawnClicked;
33 UPROPERTY(BlueprintAssignable, Category = "GameOver")
34 FOnReturnToTitleClicked OnReturnToTitleClicked;
37 UPROPERTY(EditDefaultsOnly, Category = "GameOver")