#include <LevelStreamingData.h>
◆ ULevelStreamingData()
| ULevelStreamingData::ULevelStreamingData |
( |
| ) |
|
◆ CreateEffects()
42{
43 TArray<ULevelStreamingEffect*> Result;
44
46 {
47 TObjectPtr<ULevelStreamingEffect> TempEffect = CopyTemp(Effect);
48 TempEffect->InitEffect();
49 Result.Add(TempEffect);
50 }
51
52 return Result;
53}
TArray< TObjectPtr< ULevelStreamingEffect > > LevelStreamingEffects
Definition LevelStreamingData.h:53
◆ CreatePlayerPlacer()
29{
31
33 {
34 return nullptr;
35 }
36
37 return DuplicateObject<ULevelPlayerPlacer>(
PlayerPlacer, Outer);
38}
#define NAMEOF(Type)
Definition CK_UE.h:30
Definition LevelPlayerPlacer.h:17
TObjectPtr< ULevelPlayerPlacer > PlayerPlacer
Definition LevelStreamingData.h:47
◆ GetPrimaryAssetId()
| FPrimaryAssetId ULevelStreamingData::GetPrimaryAssetId |
( |
| ) |
const |
|
overridevirtual |
23{
25}
static FPrimaryAssetId GetPrimaryAssetIdTemplate(const FName &Name)
Definition LevelStreamingData.cpp:16
◆ GetPrimaryAssetIdTemplate()
| FPrimaryAssetId ULevelStreamingData::GetPrimaryAssetIdTemplate |
( |
const FName & |
Name | ) |
|
|
static |
17{
18 return FPrimaryAssetId(FPrimaryAssetType(TEXT("LevelStreamingData")), Name);
19}
◆ OnBundleLoaded_Implementation()
| virtual void ULevelStreamingData::OnBundleLoaded_Implementation |
( |
FGameplayTag |
BundleTag | ) |
|
|
inlineoverridevirtual |
◆ OnBundleReleased_Implementation()
| virtual void ULevelStreamingData::OnBundleReleased_Implementation |
( |
FGameplayTag |
BundleTag | ) |
|
|
inlineoverridevirtual |
◆ LevelRule
◆ LevelStreamingEffects
◆ PlayerPlacer
◆ TargetMap
| FPrimaryAssetId ULevelStreamingData::TargetMap |
◆ UsingBundlesTag
| FGameplayTagContainer ULevelStreamingData::UsingBundlesTag |
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