5#include "CoreMinimal.h"
7#include "LPP_PreservePosition.generated.h"
13UCLASS(BlueprintType, Blueprintable, EditInlineNew)
19 virtual void PlacePlayer(ULevel* InLevel,
const FPrimaryAssetId& LevelAssetID)
override { }
Definition LPP_PreservePosition.h:15
virtual void PlacePlayer(ULevel *InLevel, const FPrimaryAssetId &LevelAssetID) override
Definition LPP_PreservePosition.h:19
Definition LevelPlayerPlacer.h:17