22 virtual void BeginPlay()
override;
23 virtual void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
27 UFUNCTION(BlueprintImplementableEvent, Category =
"LevelBootstrap", DisplayName =
"On Level Rule Data Registered")
30 UFUNCTION(BlueprintImplementableEvent, Category = "LevelBootstrap", DisplayName = "On Level Rule Data Registered")
48 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Bootstrap)
49 bool bDebugMode = false;
51 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Bootstrap, Meta = (EditCondition = "bDebugMode", EditConditionHides))
54 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Bootstrap, Meta = (EditCondition = "bDebugMode", EditConditionHides))
58 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Bootstrap, Meta = (EditCondition = "bDebugMode", EditConditionHides, Categories = "Bundle"))
59 FGameplayTag DebugLevelBundleTag;