26 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Spawn")
30 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn", meta = (ClampMin = "1"))
34 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Spawn", meta = (ClampMin = "0.0"))
35 float SpawnInterval = 1.0f;
44 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Wave")
48 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Wave", meta = (ClampMin = "0"))
49 int32 MaxAliveMonsters = 0;
52 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Wave", meta = (ClampMin = "0.0"))
53 float WaveStartDelay = 3.0f;
56 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Wave")
57 bool bWaitForClear = true;
68 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Rules")
72 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Rules", meta = (ClampMin = "0.0", EditCondition = "WinCondition ==
ELevelWinCondition::TimeSurvival", EditConditionHides))
73 float SurvivalTime = 60.0f;
76 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Waves")
80 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Waves", meta = (ClampMin = "1"))
81 int32 GlobalMaxAliveMonsters = 50;
Definition LevelRuleData.h:23