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Payback 0.0.1
CK Graduation Project
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#include <CK_CharacterEnemy.h>


Public 멤버 함수 | |
| ACK_CharacterEnemy () | |
| virtual void | PostInitializeComponents () override |
| virtual void | BeginPlay () override |
| virtual void | OnSpawnFromPool_Implementation () override |
| virtual void | OnReturnToPool_Implementation () override |
| virtual void | OnDeath () |
| void | OnDamageTaken (AActor *TargetActor, float DamageAmount, bool bIsCritical) |
| virtual void | InitializeAttributes () override |
| FORCEINLINE UEnemyAttributeSet * | GetEnemyAttributeSet () const |
| void | OnStunTagChanged (const FGameplayTag CallbackTag, int32 NewCount) const |
ACK_CharacterBase(으)로부터 상속된 Public 멤버 함수 | |
| ACK_CharacterBase () | |
| virtual class UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | SetDead () |
| void | PlayDeadAnimation () |
IObjectPoolingInterface(으)로부터 상속된 Public 멤버 함수 | |
| void | OnSpawnFromPool () |
| void | OnReturnToPool () |
Protected 멤버 함수 | |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual void | GiveDefaultAbilities () |
Protected 속성 | |
| TObjectPtr< UEnemyAttributeSet > | AttributeSet |
| TObjectPtr< UCharacterControlData > | CharacterControlData |
| TObjectPtr< UGASWidgetComponent > | HpBar |
| float | DeadEventDelayTime = 5.0f |
| const FEnemyExtendedData * | EnemyExtendedData = nullptr |
ACK_CharacterBase(으)로부터 상속된 Protected 속성 | |
| TObjectPtr< class UAbilitySystemComponent > | ASC |
Private 속성 | |
| FDelegateHandle | StunTagDelegateHandle |
| ACK_CharacterEnemy::ACK_CharacterEnemy | ( | ) |
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overridevirtual |

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overrideprotectedvirtual |
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inline |
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protectedvirtual |

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overridevirtual |

| void ACK_CharacterEnemy::OnDamageTaken | ( | AActor * | TargetActor, |
| float | DamageAmount, | ||
| bool | bIsCritical | ||
| ) |

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virtual |

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overridevirtual |
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overridevirtual |

| void ACK_CharacterEnemy::OnStunTagChanged | ( | const FGameplayTag | CallbackTag, |
| int32 | NewCount | ||
| ) | const |

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overridevirtual |
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protected |
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protected |
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protected |
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protected |
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protected |
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private |