5#include "CoreMinimal.h"
6#include "LevelStreamingComponent.generated.h"
14UCLASS(ClassGroup = (LevelStreaming), meta = (BlueprintSpawnableComponent))
15class CK_UE_API ULevelStreamingComponent :
public UActorComponent
20 UFUNCTION(BlueprintCallable, Category = "LevelStreaming")
24 virtual
void BeginPlay() override;
Definition LevelStreamingData.h:18
Definition LevelStreamingSubsystem.h:32