26 static FPrimaryAssetId GetPrimaryAssetIdTemplate(
const FName& Name);
29 virtual FPrimaryAssetId GetPrimaryAssetId()
const override;
35 TArray<ULevelStreamingEffect*> CreateEffects(UObject* Outer)
const;
38 UFUNCTION(BlueprintCallable, CallInEditor, Category =
"Niagara")
39 void RebuildCachedNiagaraSystems();
43 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData, meta = (AllowedTypes =
"Map"))
44 FPrimaryAssetId TargetMap;
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Category = StreamingData)
49 UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Category = StreamingData)
52 UPROPERTY(BlueprintReadWrite, Instanced, EditAnywhere, Category = StreamingData)
55 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData, meta = (Categories = "Bundle"))
56 FGameplayTagContainer UsingBundlesTag;