25 virtual FPrimaryAssetId GetPrimaryAssetId()
const override;
28 TArray<ULevelStreamingEffect*> CreateEffects(UObject* Outer)
const;
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData, meta = (AllowedTypes =
"Map"))
32 FPrimaryAssetId TargetLevel;
34 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData, Meta = (ClampMin = "0.0"))
35 float FakeLoadingTime = 2.0f;
37 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData)
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData)
43 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData)
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData)
49 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData, Meta = (AllowedClasses = "LevelRuleData"))
52 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData)
55 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = StreamingData, meta = (Categories = "Bundle"))
56 TArray<FGameplayTag> UsingBundlesTag;