12UCLASS(Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
19 void GetCachedSystemPaths(TArray<FSoftObjectPath>& OutPaths)
const;
22 UFUNCTION(BlueprintCallable, CallInEditor, Category =
"Niagara")
23 void RebuildCachedNiagaraSystems();
27 UPROPERTY(EditAnywhere, Category =
"Niagara")
28 TArray<FDirectoryPath> NiagaraFolders;
30 UPROPERTY(EditAnywhere, Category = "Niagara")
31 bool bRecursivePaths = true;
33 UPROPERTY(EditAnywhere, Category = "Niagara")
34 TArray<TSoftObjectPtr<UNiagaraSystem>> CachedNiagaraSystems;