Payback 0.0.1
CK Graduation Project
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PlayerAttackHitCondition.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "PlayerAttackHitCondition.generated.h"
8
10
11UCLASS(Blueprintable, BlueprintType, EditInlineNew)
13{
14 GENERATED_BODY()
15
16public:
17 virtual bool CheckCondition(const UCameraEffectProcessor* Processor, const FCameraEffect& CameraEffect, APlayerController* PC) override;
18
19 virtual void Initialize(const FCameraEffect& CameraEffect, APlayerController* PC) override;
20
21public:
22 float LastHitTime = 0.0f;
23};
Definition GameCameraManager.h:28
Definition CameraEffectProcessor.h:25
Definition CameraEffectSectionCondition.h:30
Definition PlayerAttackHitCondition.h:13
Definition CameraEffector.h:17