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0.0.1
CK Graduation Project
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PlayerAttackHitCondition.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
CameraEffectSectionCondition.h
"
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#include "PlayerAttackHitCondition.generated.h"
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class
AGameCameraManager
;
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UCLASS(Blueprintable, BlueprintType, EditInlineNew)
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class CK_UE_API
UPlayerAttackHitCondition
: public
UCameraEffectSectionCondition
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{
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GENERATED_BODY()
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public
:
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virtual
bool
CheckCondition(
const
UCameraEffectProcessor
* Processor,
const
FCameraEffect
& CameraEffect, APlayerController* PC)
override
;
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virtual
void
Initialize(
const
FCameraEffect
& CameraEffect, APlayerController* PC)
override
;
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public
:
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float
LastHitTime = 0.0f;
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};
CameraEffectSectionCondition.h
AGameCameraManager
Definition
GameCameraManager.h:28
UCameraEffectProcessor
Definition
CameraEffectProcessor.h:25
UCameraEffectSectionCondition
Definition
CameraEffectSectionCondition.h:30
UPlayerAttackHitCondition
Definition
PlayerAttackHitCondition.h:13
FCameraEffect
Definition
CameraEffector.h:17
Source
CK_UE
Camera
Condition
PlayerAttackHitCondition.h
다음에 의해 생성됨 :
1.9.8