21{
22 check(Processor);
23 check(PC);
24
25 const UWorld* World = PC->GetWorld();
26 check(World);
27
28
30 {
32 {
36 return false;
37 }
38
39 return true;
40 }
41
42
44 {
45 return false;
46 }
47
49
51 {
52 return false;
53 }
54
56
59 return true;
60}
Definition GameCameraManager.h:28
FORCEINLINE double GetLastHitConfirmedTime() const
Definition GameCameraManager.h:71
FORCEINLINE int32 GetActivatedTickCount() const
Definition CameraEffectProcessor.h:41
float CooldownSeconds
Definition CameraEffectSectionCondition.h:79
bool IsInCooldown(const UWorld *InWorld) const
Definition CameraEffectSectionCondition.cpp:16
FORCEINLINE bool IsActivated() const
Definition CameraEffectSectionCondition.h:45
FORCEINLINE void SetCooldownEndTime(const double InEndTime)
Definition CameraEffectSectionCondition.h:65
FORCEINLINE void SetActivatedFrame(const int32 Frame)
Definition CameraEffectSectionCondition.h:60
virtual AGameCameraManager * GetCameraManager(const UWorld *InWorld) const
Definition CameraEffectSectionCondition.cpp:27
FORCEINLINE bool SetActivated(const bool InActivated)
Definition CameraEffectSectionCondition.h:50
FORCEINLINE int32 GetActivatedFrame() const
Definition CameraEffectSectionCondition.h:55
int32 ActivationFrames
Definition CameraEffectSectionCondition.h:72
float LastHitTime
Definition PlayerAttackHitCondition.h:22