31 virtual void SetAbilitySystemComponent(AActor* InOwner)
override;
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"UI|HUD", meta = (BindWidget))
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|HUD", meta = (BindWidget))
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|HUD", meta = (BindWidget))
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|HUD", meta = (BindWidget))
46 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|HUD", meta = (BindWidget))
50 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|Exp", meta = (BindWidget))
54 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|Constellation", meta = (BindWidget))
57 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|Constellation", meta = (BindWidget))
61 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "
UI|Constellation", meta = (BindWidget))
65 UFUNCTION(BlueprintCallable, Category = "
UI|Constellation")
66 void SetConstellationListVisible(
bool bVisible);
68 UFUNCTION(BlueprintPure, Category = "
UI|Constellation")
69 bool IsConstellationListVisible() const;