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Payback 0.0.1
CK Graduation Project
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#include <PlayerSkillHUDWidget.h>


Public 멤버 함수 | |
| virtual void | SetAbilitySystemComponent (AActor *InOwner) override |
UUserWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | OnPushedToLayer () |
| virtual void | OnPoppedFromLayer () |
| virtual void | OnActivated () |
| virtual void | OnDeactivated () |
| void | Activate () |
| void | Deactivate () |
| FORCEINLINE FGameplayTag | GetLayerTag () const |
| FORCEINLINE void | SetLayerTag (const FGameplayTag InTag) |
| FORCEINLINE bool | IsPrimary () const |
| FORCEINLINE void | SetPrimary (const bool InPrimary) |
| FORCEINLINE EWidgetState | GetWidgetState () const |
| FORCEINLINE void | SetWidgetState (const EWidgetState InState) |
| FORCEINLINE UWaitForWidgetActivation * | GetActivationHandle () |
| FORCEINLINE bool | HasAppearanceAnim () const |
| FORCEINLINE bool | HasDisappearanceAnim () const |
Protected 속성 | |
| TObjectPtr< USkillSlotWidget > | SkillSlot_RMB |
| TObjectPtr< USkillSlotWidget > | SkillSlot_LMB |
| TObjectPtr< USkillSlotWidget > | SkillSlot_Space |
| TObjectPtr< USkillSlotWidget > | SkillSlot_Key1 |
| TObjectPtr< USkillSlotWidget > | SkillSlot_Key2 |
UUserWidgetBase(으)로부터 상속된 Protected 속성 | |
| EWidgetState | WidgetState |
| TObjectPtr< UAbilitySystemComponent > | ASC |
| FGameplayTag | LayerTag |
| bool | bPrimary = false |
| TObjectPtr< UWidgetAnimation > | AppearanceAnim |
| TObjectPtr< UWidgetAnimation > | DisappearanceAnim |
추가로 상속된 멤버들 | |
UUserWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnWidgetActivated () |
| virtual void | OnWidgetDeactivated () |
| void | OnPushedToLayer_Internal () |
| void | OnPoppedFromLayer_Internal () |
| void | OnActivated_Internal () |
| void | OnDeactivated_Internal () |
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overridevirtual |
UUserWidgetBase(으)로부터 재구현되었습니다.

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