Payback 0.0.1
CK Graduation Project
로딩중...
검색중...
일치하는것 없음
PlayerSkillHUDWidget.h
이 파일의 문서화 페이지로 가기
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UI/UserWidgetBase.h"
7#include "PlayerSkillHUDWidget.generated.h"
8
13UCLASS()
14class CK_UE_API UPlayerSkillHUDWidget : public UUserWidgetBase
15{
16 GENERATED_BODY()
17
18public:
19 virtual void SetAbilitySystemComponent(AActor* InOwner) override;
20
21protected:
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "UI|Skill", meta = (BindWidget))
23 TObjectPtr<USkillSlotWidget> SkillSlot_RMB;
24
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "UI|Skill", meta = (BindWidget))
26 TObjectPtr<USkillSlotWidget> SkillSlot_LMB;
27
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "UI|Skill", meta = (BindWidget))
29 TObjectPtr<USkillSlotWidget> SkillSlot_Space;
30
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "UI|Skill", meta = (BindWidget))
32 TObjectPtr<USkillSlotWidget> SkillSlot_Key1;
33
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "UI|Skill", meta = (BindWidget))
35 TObjectPtr<USkillSlotWidget> SkillSlot_Key2;
36};
Definition PlayerSkillHUDWidget.h:15
Definition SkillSlotWidget.h:35
virtual void SetAbilitySystemComponent(AActor *InOwner) override
Definition SkillSlotWidget.cpp:16
Definition UserWidgetBase.h:33