13{
14 Super::BeginPlay();
15
18
19
21 {
23 }
24 else if (bIsAvailable)
25 {
27 }
28 else
29 {
31 }
32
33
35 {
37 }
38 else if (bIsAvailable)
39 {
41 }
42 else
43 {
45 }
46}
#define LOG_ERROR(Category, Format,...)
Definition CK_UE.h:32
#define NAMEOF(Type)
Definition CK_UE.h:26
void SetPlayerPlacer(ULevelPlayerPlacer *LevelPlayerPlacer, UWorld *World)
Definition LevelBootstrapper.cpp:102
TWeakObjectPtr< ULevelStreamingSubsystem > LevelStreamingSubsystem
Definition LevelBootstrapper.h:44
TObjectPtr< ULevelRuleData > LevelRule
Definition LevelBootstrapper.h:55
void SetLevelRuleData(ULevelRuleData *LevelRuleData)
Definition LevelBootstrapper.cpp:69
TSubclassOf< ULevelPlayerPlacer > PlayerPlacer
Definition LevelBootstrapper.h:52
bool bDebugMode
Definition LevelBootstrapper.h:49
Definition LevelStreamingSubsystem.h:32
FORCEINLINE bool IsAvailable() const
Definition LevelStreamingSubsystem.h:44