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Payback 0.0.1
CK Graduation Project
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#include <SpawnSystemInterface.h>


Public 멤버 함수 | |
| virtual void | Initialize (UStageManagementSubsystem *StageManagementSubsystem)=0 |
| virtual void | ClearAll (const bool bClearSpawnedActors=true)=0 |
| virtual void | CollectSpawnedTargetables (TArray< ITargetableInterface * > &OutTargetables) const |
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pure virtual |
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inlinevirtual |
UEnemySpawnDirectorSystemComponent, UInteractableSpawnSystemComponent에서 재구현되었습니다.
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pure virtual |