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Payback 0.0.1
CK Graduation Project
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#include <CardSelectionWidget.h>


Public 멤버 함수 | |
| void | SetupChoices (const TArray< TObjectPtr< USituationBase > > &Choices) |
| FORCEINLINE UStreamingProgressWidget * | GetProgressWidget () const |
UPopupWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | OnPoppedFromLayer () override |
| virtual void | BeginDestroy () override |
| void | Close (EPopupResult Result) |
| void | FinishClose () |
| FORCEINLINE EPopupResult | GetResult () const |
| FORCEINLINE bool | IsClosing () const |
UUserWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | SetAbilitySystemComponent (AActor *InOwner) |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | OnPushedToLayer () |
| void | Activate () |
| void | Deactivate () |
| FORCEINLINE FGameplayTag | GetLayerTag () const |
| FORCEINLINE void | SetLayerTag (const FGameplayTag InTag) |
| FORCEINLINE bool | IsPrimary () const |
| FORCEINLINE void | SetPrimary (const bool InPrimary) |
| FORCEINLINE EWidgetState | GetWidgetState () const |
| FORCEINLINE void | SetWidgetState (const EWidgetState InState) |
| FORCEINLINE UWaitForWidgetActivation * | GetActivationHandle () |
| FORCEINLINE bool | HasAppearanceAnim () const |
| FORCEINLINE bool | HasDisappearanceAnim () const |
Protected 멤버 함수 | |
| virtual void | OnActivated () override |
| virtual void | OnDeactivated () override |
| virtual void | NativeDestruct () override |
| void | HandleCardChosen (UCardWidget *Card) |
| void | ClearCards () |
| void | OnChoicesReady () |
UPopupWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| void | OnCloseRequested (EPopupResult Result) |
| virtual void | OnCloseRequested_Implementation (EPopupResult Result) |
UUserWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnWidgetActivated () |
| virtual void | OnWidgetDeactivated () |
| void | OnPushedToLayer_Internal () |
| void | OnPoppedFromLayer_Internal () |
| void | OnActivated_Internal () |
| void | OnDeactivated_Internal () |
Protected 속성 | |
| TObjectPtr< UHorizontalBox > | CardContainer |
| TObjectPtr< UStreamingProgressWidget > | ProgressWidget |
| TSubclassOf< UCardWidget > | CardClass |
| TArray< TObjectPtr< UCardWidget > > | Cards |
UUserWidgetBase(으)로부터 상속된 Protected 속성 | |
| EWidgetState | WidgetState |
| TObjectPtr< UAbilitySystemComponent > | ASC |
| FGameplayTag | LayerTag |
| bool | bPrimary = false |
| TObjectPtr< UWidgetAnimation > | AppearanceAnim |
| TObjectPtr< UWidgetAnimation > | DisappearanceAnim |
Private 속성 | |
| uint8 | bTimeFrozen: 1 = false |
추가로 상속된 멤버들 | |
UPopupWidgetBase(으)로부터 상속된 Public 속성 | |
| FOnPopupClosed | OnPopupClosed |
레벨업 시 뜨는 상황 선택 팝업. UIManagementSubsystem 이 UI.Layer.Popup 에 푸시하며, 카드를 고르면 스스로 닫힌다.
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overrideprotectedvirtual |
UUserWidgetBase(으)로부터 재구현되었습니다.

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protected |

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overrideprotectedvirtual |
UUserWidgetBase(으)로부터 재구현되었습니다.


| void UCardSelectionWidget::SetupChoices | ( | const TArray< TObjectPtr< USituationBase > > & | Choices | ) |


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