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Payback 0.0.1
CK Graduation Project
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#include <ChatViewWidget.h>


Protected 멤버 함수 | |
| virtual void | NativeConstruct () override |
| virtual void | NativeDestruct () override |
| virtual void | NativeTick (const FGeometry &MyGeometry, float InDeltaTime) override |
| void | HandleConstellationReaction (UConstellationBase *Constellation, const FText &ChatText, bool bTagged) |
| void | UpdateScrollInteraction () |
| void | OnBubbleAdded (UChatBubbleWidget *Bubble, UConstellationBase *Constellation, bool bTagged) |
UUserWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnWidgetActivated () |
| virtual void | OnWidgetDeactivated () |
| void | OnPushedToLayer_Internal () |
| void | OnPoppedFromLayer_Internal () |
| void | OnActivated_Internal () |
| void | OnDeactivated_Internal () |
Protected 속성 | |
| TObjectPtr< UScrollBox > | ChatScrollBox |
| TSubclassOf< UChatBubbleWidget > | ChatBubbleClass |
UUserWidgetBase(으)로부터 상속된 Protected 속성 | |
| EWidgetState | WidgetState |
| TObjectPtr< UAbilitySystemComponent > | ASC |
| FGameplayTag | LayerTag |
| bool | bPrimary = false |
| TObjectPtr< UWidgetAnimation > | AppearanceAnim |
| TObjectPtr< UWidgetAnimation > | DisappearanceAnim |
Private 속성 | |
| uint8 | bScrollInteractionEnabled: 1 = false |
추가로 상속된 멤버들 | |
UUserWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | SetAbilitySystemComponent (AActor *InOwner) |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | OnPushedToLayer () |
| virtual void | OnPoppedFromLayer () |
| virtual void | OnActivated () |
| virtual void | OnDeactivated () |
| void | Activate () |
| void | Deactivate () |
| FORCEINLINE FGameplayTag | GetLayerTag () const |
| FORCEINLINE void | SetLayerTag (const FGameplayTag InTag) |
| FORCEINLINE bool | IsPrimary () const |
| FORCEINLINE void | SetPrimary (const bool InPrimary) |
| FORCEINLINE EWidgetState | GetWidgetState () const |
| FORCEINLINE void | SetWidgetState (const EWidgetState InState) |
| FORCEINLINE UWaitForWidgetActivation * | GetActivationHandle () |
| FORCEINLINE bool | HasAppearanceAnim () const |
| FORCEINLINE bool | HasDisappearanceAnim () const |
성좌들의 반응이 쌓이는 채팅창. 커서가 떠 있을 때만 스크롤 조작을 받고, 새 반응이 오면 항상 최하단으로 내려간다.
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