| ApplyGroggyDamage(float GroggyDamage) | UEnemyAttributeSet | |
| Attack | UBaseAttributeSet | protected |
| AttackRange | UEnemyAttributeSet | protected |
| AttackSpeed | UBaseAttributeSet | protected |
| ATTRIBUTE_ACCESSORS(UEnemyAttributeSet, AttackRange) | UEnemyAttributeSet | |
| ATTRIBUTE_ACCESSORS(UEnemyAttributeSet, VisionRange) | UEnemyAttributeSet | |
| ATTRIBUTE_ACCESSORS(UEnemyAttributeSet, DropSoul) | UEnemyAttributeSet | |
| ATTRIBUTE_ACCESSORS(UEnemyAttributeSet, Groggy) | UEnemyAttributeSet | |
| ATTRIBUTE_ACCESSORS(UEnemyAttributeSet, MaxGroggy) | UEnemyAttributeSet | |
| ATTRIBUTE_ACCESSORS(UEnemyAttributeSet, GroggyDamageMultiplier) | UEnemyAttributeSet | |
| ATTRIBUTE_ACCESSORS(UEnemyAttributeSet, MetaGroggyDamage) | UEnemyAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Health) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MaxHealth) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MoveSpeed) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Attack) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, AttackSpeed) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, KnockbackResistance) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Damage) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, DamageIsCritical) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, CooldownMultiplier) | UBaseAttributeSet | |
| bGroggyDepleted | UEnemyAttributeSet | protected |
| bOutOfHealth | UBaseAttributeSet | protected |
| CooldownMultiplier | UBaseAttributeSet | protected |
| Damage | UBaseAttributeSet | protected |
| DamageIsCritical | UBaseAttributeSet | protected |
| DropSoul | UEnemyAttributeSet | protected |
| GenerateDamageResultData(const struct FGameplayEffectModCallbackData &Data, float LocalDamage, bool bCriticalHit) const | UBaseAttributeSet | |
| Groggy | UEnemyAttributeSet | protected |
| GroggyDamageMultiplier | UEnemyAttributeSet | protected |
| Health | UBaseAttributeSet | protected |
| InitBaseStats(float InMaxHealth, float InMoveSpeed, float InAttack, float InAttackSpeed, float InKnockbackResistance=0.0f, float InCooldownMultiplier=1.0f) | UBaseAttributeSet | |
| InitEnemyStats(float InAttackRange, float InDropSoul) | UEnemyAttributeSet | |
| InitGroggyStats(float InMaxGroggy, float InGroggyDamageMultiplier) | UEnemyAttributeSet | |
| IsOutOfHealth() const | UBaseAttributeSet | inline |
| KnockbackResistance | UBaseAttributeSet | protected |
| MaxGroggy | UEnemyAttributeSet | protected |
| MaxHealth | UBaseAttributeSet | protected |
| MetaGroggyDamage | UEnemyAttributeSet | protected |
| MoveSpeed | UBaseAttributeSet | protected |
| OnDamageDelegate | UBaseAttributeSet | mutable |
| OnDeathDelegate | UBaseAttributeSet | mutable |
| OnGroggyDepleted | UEnemyAttributeSet | |
| PostGameplayEffectExecute(const FGameplayEffectModCallbackData &Data) override | UEnemyAttributeSet | virtual |
| UBaseAttributeSet::PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData &Data) override | UBaseAttributeSet | virtual |
| PreAttributeChange(const FGameplayAttribute &Attribute, float &NewValue) override | UEnemyAttributeSet | virtual |
| ResetGroggyDepletedState() | UEnemyAttributeSet | inline |
| UBaseAttributeSet() | UBaseAttributeSet | |
| UEnemyAttributeSet() | UEnemyAttributeSet | |
| VisionRange | UEnemyAttributeSet | protected |