#include <EnemyCombatSettings.h>
◆ GetAttackTokenCandidateExpireTime()
| FORCEINLINE float UEnemyCombatSettings::GetAttackTokenCandidateExpireTime |
( |
| ) |
const |
|
inline |
24 {
26 }
float AttackTokenCandidateExpireTime
Definition EnemyCombatSettings.h:58
◆ GetCategoryName()
| virtual FORCEINLINE FName UEnemyCombatSettings::GetCategoryName |
( |
| ) |
const |
|
inlineoverridevirtual |
14 {
15 return TEXT("CK_UE");
16 }
◆ GetCombatTokenDebugDrawInterval()
| FORCEINLINE float UEnemyCombatSettings::GetCombatTokenDebugDrawInterval |
( |
| ) |
const |
|
inline |
49 {
51 }
float CombatTokenDebugDrawInterval
Definition EnemyCombatSettings.h:73
◆ GetMaxMeleeAttackTokenCount()
| FORCEINLINE int32 UEnemyCombatSettings::GetMaxMeleeAttackTokenCount |
( |
| ) |
const |
|
inline |
19 {
21 }
int32 MaxMeleeAttackTokenCount
Definition EnemyCombatSettings.h:55
◆ GetRecentAttackPenaltyScore()
| FORCEINLINE float UEnemyCombatSettings::GetRecentAttackPenaltyScore |
( |
| ) |
const |
|
inline |
39 {
41 }
float RecentAttackPenaltyScore
Definition EnemyCombatSettings.h:67
◆ GetRecentAttackPenaltyTime()
| FORCEINLINE float UEnemyCombatSettings::GetRecentAttackPenaltyTime |
( |
| ) |
const |
|
inline |
29 {
31 }
float RecentAttackPenaltyTime
Definition EnemyCombatSettings.h:61
◆ GetWaitScore()
| FORCEINLINE float UEnemyCombatSettings::GetWaitScore |
( |
| ) |
const |
|
inline |
34 {
36 }
float WaitScore
Definition EnemyCombatSettings.h:64
◆ ShouldShowCombatTokenDebug()
| FORCEINLINE bool UEnemyCombatSettings::ShouldShowCombatTokenDebug |
( |
| ) |
const |
|
inline |
44 {
46 }
bool bShowCombatTokenDebug
Definition EnemyCombatSettings.h:70
◆ AttackTokenCandidateExpireTime
| float UEnemyCombatSettings::AttackTokenCandidateExpireTime = 5.0f |
|
protected |
◆ bShowCombatTokenDebug
| bool UEnemyCombatSettings::bShowCombatTokenDebug = false |
|
protected |
◆ CombatTokenDebugDrawInterval
| float UEnemyCombatSettings::CombatTokenDebugDrawInterval = 0.1f |
|
protected |
◆ MaxMeleeAttackTokenCount
| int32 UEnemyCombatSettings::MaxMeleeAttackTokenCount = 2 |
|
protected |
◆ RecentAttackPenaltyScore
| float UEnemyCombatSettings::RecentAttackPenaltyScore = 2.0f |
|
protected |
◆ RecentAttackPenaltyTime
| float UEnemyCombatSettings::RecentAttackPenaltyTime = 1.0f |
|
protected |
◆ WaitScore
| float UEnemyCombatSettings::WaitScore = 1.0f |
|
protected |
이 클래스에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: