| ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override final | UGA_EnemyAttack | virtual |
| ActiveTraceTask | UGA_CombatBase | protected |
| ApplyCombatData() override | UGA_BossSectionPattern | protectedvirtual |
| ApplyCooldown(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override | UGA_EnemyAttack | virtual |
| ApplyEffectsToSelf(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) | UGA_CombatBase | protected |
| AttackMontage | UGA_EnemyAttack | protected |
| AttackRange | UGA_CombatBase | protected |
| AttackRangeCorrectionDistance | UGA_CombatBase | protected |
| AttackRangeCorrectionInnerOffset | UGA_CombatBase | protected |
| AttackRotationComponent | UGA_EnemyAttack | protected |
| bAttackRotationLocked | UGA_EnemyAttack | protected |
| bAttackStarted | UGA_EnemyAttack | protected |
| bCachedOrientRotationToMovement | UGA_CombatBase | private |
| bCachedUseControllerDesiredRotation | UGA_CombatBase | private |
| BeginAttackRotationLock() | UGA_EnemyAttack | protected |
| bHasCachedTraceTransform | UGA_BossSectionPattern | protected |
| bLoopStarted | UGA_BossSectionPattern | protected |
| bMovementRotationOverridden | UGA_CombatBase | private |
| BuildCombatEffectSpecs(const FCombatHitData &HitData, float DamageMultiplier) | UGA_CombatBase | protected |
| BuildCombatHitPayload(const FCombatHitData &HitData, float DamageMultiplier, bool bRequestKnockback) | UGA_CombatBase | protected |
| BuildEffectSpec(const FCombatEffectData &EffectData, float CombatDataLevel) | UGA_CombatBase | protected |
| BuildTraceTransform() const | UGA_BossSectionPattern | protected |
| CacheAudioTagComponents() | UGA_CombatBase | protected |
| CachedAudioTagComponents | UGA_CombatBase | protected |
| CachedTraceTransform | UGA_BossSectionPattern | protected |
| CombatData | UGA_CombatBase | protected |
| CooldownDuration | UGA_EnemyAttack | protected |
| CooldownTag | UGA_EnemyAttack | protected |
| EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override | UGA_BossSectionPattern | virtual |
| EndAttackRotationLock() | UGA_EnemyAttack | protected |
| FindKnockbackData(const FCombatHitData &HitData) const | UGA_CombatBase | protected |
| GetAttackSpeedRate() const | UGA_CombatBase | protected |
| GetCooldownTags() const override | UGA_EnemyAttack | virtual |
| GetMotionWarpingComponent() const | UGA_Base | protected |
| GetTraceTransformForHitCheck() const override | UGA_BossSectionPattern | protectedvirtual |
| GetWarningRadius() const | UGA_BossSectionPattern | protected |
| HandleCancelable(FGameplayEventData Payload) | UGA_Base | protectedvirtual |
| LoopStartTask | UGA_BossSectionPattern | protected |
| NotifyCameraHitConfirmed() const | UGA_CombatBase | protected |
| OnAbilityMontageCancellable() | UGA_Base | protectedvirtual |
| OnAbilityMontageCompleted() | UGA_Base | protectedvirtual |
| OnAbilityMontageInterrupted() | UGA_Base | protectedvirtual |
| OnCancelableInputDetected(FGameplayEventData Payload) | UGA_Base | protected |
| OnFinisherResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) | UGA_CombatBase | protected |
| OnGiveAbility(const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override | UGA_CombatBase | virtual |
| OnHitCheckEnd(FGameplayEventData Payload) | UGA_CombatBase | protected |
| OnHitCheckStart(FGameplayEventData Payload) | UGA_CombatBase | protected |
| OnLoopFinished() | UGA_BossSectionPattern | protected |
| OnLoopStart(FGameplayEventData PayLoad) | UGA_BossSectionPattern | protected |
| OnTraceResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) | UGA_CombatBase | protected |
| OverrideTraceTransform() | UGA_BossSectionPattern | protected |
| PatternData | UGA_BossSectionPattern | protected |
| PlayCombatHitAudio(const FVector &HitLocation) | UGA_CombatBase | protected |
| PrepareAttack() override | UGA_BossSectionPattern | protectedvirtual |
| SelfEffectClasses | UGA_CombatBase | protected |
| SendStateTreeTag(const FGameplayTag &EventTag) const | UGA_EnemyAttack | protected |
| SetupCancelableListener() | UGA_Base | protected |
| SetupHitCheckListener() | UGA_CombatBase | protected |
| ShouldSetupHitCheck() const | UGA_EnemyAttack | protectedvirtual |
| StartWarningDecal() | UGA_BossSectionPattern | protected |
| StopWarningDecal() | UGA_BossSectionPattern | protected |
| TempCooldownTags | UGA_EnemyAttack | protected |
| UGA_Base() | UGA_Base | |
| UGA_EnemyAttack() | UGA_EnemyAttack | |
| UpdateAttackWarpTargetForRange(FName WarpTargetName=FName("Target")) | UGA_CombatBase | protected |
| UpdateAttackWarpTargetForRange(FName WarpTargetName, ITargetableInterface *Target) | UGA_CombatBase | protected |
| WarningDelayTask | UGA_BossSectionPattern | protected |
| WeaponHitCueTag | UGA_CombatBase | protected |