Payback 0.0.1
CK Graduation Project
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UGA_BossSectionPattern 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UGA_BossSectionPattern (모든 상속된 멤버들도 포함합니다.)

ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override finalUGA_EnemyAttackvirtual
ActiveTraceTaskUGA_CombatBaseprotected
ApplyCombatData() overrideUGA_BossSectionPatternprotectedvirtual
ApplyCooldown(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const overrideUGA_EnemyAttackvirtual
ApplyEffectsToSelf(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo)UGA_CombatBaseprotected
AttackMontageUGA_EnemyAttackprotected
AttackRangeUGA_CombatBaseprotected
AttackRangeCorrectionDistanceUGA_CombatBaseprotected
AttackRangeCorrectionInnerOffsetUGA_CombatBaseprotected
AttackRotationComponentUGA_EnemyAttackprotected
bAttackRotationLockedUGA_EnemyAttackprotected
bAttackStartedUGA_EnemyAttackprotected
bCachedOrientRotationToMovementUGA_CombatBaseprivate
bCachedUseControllerDesiredRotationUGA_CombatBaseprivate
BeginAttackRotationLock()UGA_EnemyAttackprotected
bHasCachedTraceTransformUGA_BossSectionPatternprotected
bLoopStartedUGA_BossSectionPatternprotected
bMovementRotationOverriddenUGA_CombatBaseprivate
BuildCombatEffectSpecs(const FCombatHitData &HitData, float DamageMultiplier)UGA_CombatBaseprotected
BuildCombatHitPayload(const FCombatHitData &HitData, float DamageMultiplier, bool bRequestKnockback)UGA_CombatBaseprotected
BuildEffectSpec(const FCombatEffectData &EffectData, float CombatDataLevel)UGA_CombatBaseprotected
BuildTraceTransform() constUGA_BossSectionPatternprotected
CacheAudioTagComponents()UGA_CombatBaseprotected
CachedAudioTagComponentsUGA_CombatBaseprotected
CachedTraceTransformUGA_BossSectionPatternprotected
CombatDataUGA_CombatBaseprotected
CooldownDurationUGA_EnemyAttackprotected
CooldownTagUGA_EnemyAttackprotected
EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) overrideUGA_BossSectionPatternvirtual
EndAttackRotationLock()UGA_EnemyAttackprotected
FindKnockbackData(const FCombatHitData &HitData) constUGA_CombatBaseprotected
GetAttackSpeedRate() constUGA_CombatBaseprotected
GetCooldownTags() const overrideUGA_EnemyAttackvirtual
GetMotionWarpingComponent() constUGA_Baseprotected
GetTraceTransformForHitCheck() const overrideUGA_BossSectionPatternprotectedvirtual
GetWarningRadius() constUGA_BossSectionPatternprotected
HandleCancelable(FGameplayEventData Payload)UGA_Baseprotectedvirtual
LoopStartTaskUGA_BossSectionPatternprotected
NotifyCameraHitConfirmed() constUGA_CombatBaseprotected
OnAbilityMontageCancellable()UGA_Baseprotectedvirtual
OnAbilityMontageCompleted()UGA_Baseprotectedvirtual
OnAbilityMontageInterrupted()UGA_Baseprotectedvirtual
OnCancelableInputDetected(FGameplayEventData Payload)UGA_Baseprotected
OnFinisherResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex)UGA_CombatBaseprotected
OnGiveAbility(const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) overrideUGA_CombatBasevirtual
OnHitCheckEnd(FGameplayEventData Payload)UGA_CombatBaseprotected
OnHitCheckStart(FGameplayEventData Payload)UGA_CombatBaseprotected
OnLoopFinished()UGA_BossSectionPatternprotected
OnLoopStart(FGameplayEventData PayLoad)UGA_BossSectionPatternprotected
OnTraceResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex)UGA_CombatBaseprotected
OverrideTraceTransform()UGA_BossSectionPatternprotected
PatternDataUGA_BossSectionPatternprotected
PlayCombatHitAudio(const FVector &HitLocation)UGA_CombatBaseprotected
PrepareAttack() overrideUGA_BossSectionPatternprotectedvirtual
SelfEffectClassesUGA_CombatBaseprotected
SendStateTreeTag(const FGameplayTag &EventTag) constUGA_EnemyAttackprotected
SetupCancelableListener()UGA_Baseprotected
SetupHitCheckListener()UGA_CombatBaseprotected
ShouldSetupHitCheck() constUGA_EnemyAttackprotectedvirtual
StartWarningDecal()UGA_BossSectionPatternprotected
StopWarningDecal()UGA_BossSectionPatternprotected
TempCooldownTagsUGA_EnemyAttackprotected
UGA_Base()UGA_Base
UGA_EnemyAttack()UGA_EnemyAttack
UpdateAttackWarpTargetForRange(FName WarpTargetName=FName("Target"))UGA_CombatBaseprotected
UpdateAttackWarpTargetForRange(FName WarpTargetName, ITargetableInterface *Target)UGA_CombatBaseprotected
WarningDelayTaskUGA_BossSectionPatternprotected
WeaponHitCueTagUGA_CombatBaseprotected