|
Payback 0.0.1
CK Graduation Project
|
#include <GA_EnemyAttack.h>


Public 멤버 함수 | |
| UGA_EnemyAttack () | |
| virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override final |
| virtual const FGameplayTagContainer * | GetCooldownTags () const override |
| virtual void | ApplyCooldown (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override |
| virtual void | EndAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override |
UGA_CombatBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | OnGiveAbility (const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override |
UGA_Base(으)로부터 상속된 Public 멤버 함수 | |
| UGA_Base () | |
Protected 멤버 함수 | |
| virtual void | ApplyCombatData () override |
| virtual bool | PrepareAttack () |
| virtual bool | ShouldSetupHitCheck () const |
| bool | BeginAttackRotationLock () |
| void | EndAttackRotationLock () |
| void | SendStateTreeTag (const FGameplayTag &EventTag) const |
UGA_CombatBase(으)로부터 상속된 Protected 멤버 함수 | |
| void | SetupHitCheckListener () |
| void | OnHitCheckStart (FGameplayEventData Payload) |
| void | OnHitCheckEnd (FGameplayEventData Payload) |
| void | OnTraceResultCallback (const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) |
| void | OnFinisherResultCallback (const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) |
| virtual TOptional< FTransform > | GetTraceTransformForHitCheck () const |
| void | ApplyEffectsToSelf (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) |
| FCombatHitPayload | BuildCombatHitPayload (const FCombatHitData &HitData, float DamageMultiplier, bool bRequestKnockback) |
| TArray< FGameplayEffectSpecHandle > | BuildCombatEffectSpecs (const FCombatHitData &HitData, float DamageMultiplier) |
| FGameplayEffectSpecHandle | BuildEffectSpec (const FCombatEffectData &EffectData, float CombatDataLevel) |
| void | PlayCombatHitAudio (const FVector &HitLocation) |
| void | CacheAudioTagComponents () |
| const FKnockbackData * | FindKnockbackData (const FCombatHitData &HitData) const |
| void | NotifyCameraHitConfirmed () const |
| float | GetAttackSpeedRate () const |
| void | UpdateAttackWarpTargetForRange (FName WarpTargetName=FName("Target")) |
| void | UpdateAttackWarpTargetForRange (FName WarpTargetName, ITargetableInterface *Target) |
UGA_Base(으)로부터 상속된 Protected 멤버 함수 | |
| UCharacterMotionWarpingComponentBase * | GetMotionWarpingComponent () const |
| void | SetupCancelableListener () |
| void | OnCancelableInputDetected (FGameplayEventData Payload) |
| virtual void | HandleCancelable (FGameplayEventData Payload) |
| virtual void | OnAbilityMontageCompleted () |
| virtual void | OnAbilityMontageInterrupted () |
| virtual void | OnAbilityMontageCancellable () |
Protected 속성 | |
| TObjectPtr< UAnimMontage > | AttackMontage |
| FGameplayTag | CooldownTag |
| float | CooldownDuration = 0.0f |
| FGameplayTagContainer | TempCooldownTags |
| TObjectPtr< UCharacterMovementComponentBase > | AttackRotationComponent |
| bool | bAttackStarted = false |
| bool | bAttackRotationLocked = false |
UGA_CombatBase(으)로부터 상속된 Protected 속성 | |
| TObjectPtr< UCombatDataBase > | CombatData |
| float | AttackRange = 450.0f |
| float | AttackRangeCorrectionDistance = 250.0f |
| float | AttackRangeCorrectionInnerOffset = 30.0f |
| TObjectPtr< UAT_Trace > | ActiveTraceTask |
| TArray< TSubclassOf< UGameplayEffect > > | SelfEffectClasses |
| FGameplayTag | WeaponHitCueTag |
| TArray< TObjectPtr< UAudioEmitterComponent > > | CachedAudioTagComponents |
| UGA_EnemyAttack::UGA_EnemyAttack | ( | ) |
|
finaloverridevirtual |

|
overrideprotectedvirtual |
UGA_CombatBase(으)로부터 재구현되었습니다.
UGA_BossSectionPattern, UGA_EnemyDashAttack, UGA_EnemyRangedAttack에서 재구현되었습니다.
|
overridevirtual |
|
protected |

|
overridevirtual |
UGA_CombatBase(으)로부터 재구현되었습니다.
UGA_BossSectionPattern, UGA_EnemyDashAttack, UGA_EnemyRangedAttack에서 재구현되었습니다.


|
protected |

|
overridevirtual |
|
protectedvirtual |
UGA_BossSectionPattern, UGA_EnemyDashAttack, UGA_EnemyRangedAttack에서 재구현되었습니다.

|
protected |

|
protectedvirtual |
UGA_EnemyDashAttack, UGA_EnemyRangedAttack에서 재구현되었습니다.

|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |