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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : UGA_Skill_StarFall (모든 상속된 멤버들도 포함합니다.)
| ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override | UGA_Skill_StarFall | virtual |
| ActiveTraceTask | UGA_CombatBase | protected |
| ApplyCombatData() override | UGA_Skill_StarFall | protectedvirtual |
| ApplyCooldown(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override | UGA_SkillBase | virtual |
| ApplyCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override | UGA_SkillBase | protectedvirtual |
| ApplyEffectsToSelf(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) | UGA_CombatBase | protected |
| AttackRange | UGA_CombatBase | protected |
| AttackRangeCorrectionDistance | UGA_CombatBase | protected |
| AttackRangeCorrectionInnerOffset | UGA_CombatBase | protected |
| bCachedOrientRotationToMovement | UGA_CombatBase | private |
| bCachedUseControllerDesiredRotation | UGA_CombatBase | private |
| bLauncherSubscribed | UGA_Skill_StarFall | private |
| bMovementRotationOverridden | UGA_CombatBase | private |
| BuildCombatEffectSpecs(const FCombatHitData &HitData, float DamageMultiplier) | UGA_CombatBase | protected |
| BuildCombatHitPayload(const FCombatHitData &HitData, float DamageMultiplier, bool bRequestKnockback) | UGA_CombatBase | protected |
| BuildEffectSpec(const FCombatEffectData &EffectData, float CombatDataLevel) | UGA_CombatBase | protected |
| CacheAudioTagComponents() | UGA_CombatBase | protected |
| CachedAudioTagComponents | UGA_CombatBase | protected |
| CachedLauncher | UGA_Skill_StarFall | private |
| CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayTagContainer *SourceTags=nullptr, const FGameplayTagContainer *TargetTags=nullptr, FGameplayTagContainer *OptionalRelevantTags=nullptr) const override | UGA_Skill_StarFall | virtual |
| ChangeTargetingAndActivateStrike(FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, FGameplayAbilityActivationInfo ActivationInfo, FGameplayTag RequestedWeaponTag) | UGA_Skill_StarFall | protected |
| CheckCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, FGameplayTagContainer *OptionalRelevantTags) const override | UGA_SkillBase | protectedvirtual |
| CombatData | UGA_CombatBase | protected |
| ComputeImpactPoint(const AMainPlayerCharacter *Player, const FTargetSelectionResult &TargetResult, FWeaponRequestImpactResult &OutImpactResult) const | UGA_Skill_StarFall | protected |
| ComputeLaunchPath(const AMainPlayerCharacter *Player, const FWeaponRequestImpactResult &ImpactResult, FVector &OutFrom, FVector &OutDirection, FVector &OutImpactPoint) const | UGA_Skill_StarFall | protected |
| ContainsAllMontageSections(const UAnimMontage *Montage, TArray< FName > SectionNames) const | UGA_SkillBase | protected |
| CooldownDuration | UGA_SkillBase | protected |
| CooldownTag | UGA_SkillBase | protected |
| CostValue | UGA_SkillBase | protected |
| EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override | UGA_Skill_StarFall | virtual |
| FindKnockbackData(const FCombatHitData &HitData) const | UGA_CombatBase | protected |
| GetAttackSpeedRate() const | UGA_CombatBase | protected |
| GetCooldownTags() const | UGA_SkillBase | inline |
| GetExtendedData() const | UGA_SkillBase | inlineprotected |
| GetMotionWarpingComponent() const | UGA_Base | protected |
| GetPlayerCurrentWeaponAttackRange() const | UGA_SkillBase | protected |
| GetSkillMontage(FGameplayTag PlayMontageTag=FGameplayTag::EmptyTag) const | UGA_SkillBase | protected |
| GetSkillMontageSectionLength(const UAnimMontage *Montage, FName SectionName, bool bApplyPlayRate=false, float PlayRate=1.0f) const | UGA_SkillBase | protected |
| GetTargetActor() const | UGA_SkillBase | protected |
| GetTraceTransformForHitCheck() const | UGA_CombatBase | protectedvirtual |
| GetWeaponProjectileClassType(FGameplayTag &OutWeaponTag, const TSubclassOf< AWeaponProjectile > *&OutFoundClass) const | UGA_Skill_StarFall | protected |
| HandleCancelable(FGameplayEventData Payload) | UGA_Base | protectedvirtual |
| HasClearStrikePath(const AMainPlayerCharacter *Player, const AActor *TargetActor) const | UGA_SkillBase | protected |
| HasExtendedData() const | UGA_SkillBase | inlineprotected |
| ImpactObstructionOffset | UGA_Skill_StarFall | protected |
| LaunchSpawnedProjectile() | UGA_Skill_StarFall | protected |
| MaxImpactDistance | UGA_Skill_StarFall | protected |
| NotifyCameraHitConfirmed() const | UGA_CombatBase | protected |
| OnAbilityMontageCancellable() | UGA_Base | protectedvirtual |
| OnAbilityMontageCompleted() | UGA_Base | protectedvirtual |
| OnAbilityMontageInterrupted() | UGA_Base | protectedvirtual |
| OnCancelableInputDetected(FGameplayEventData Payload) | UGA_Base | protected |
| OnFinisherResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) | UGA_CombatBase | protected |
| OnGiveAbility(const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override | UGA_CombatBase | virtual |
| OnHitCheckEnd(FGameplayEventData Payload) | UGA_CombatBase | protected |
| OnHitCheckStart(FGameplayEventData Payload) | UGA_CombatBase | protected |
| OnLauncherProjectileDeactivated(AProjectileBase *Projectile, EProjectileDeactivationOption Option) | UGA_Skill_StarFall | protected |
| OnLauncherProjectileLaunched(const AProjectileBase *Projectile) | UGA_Skill_StarFall | protected |
| OnTraceResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) | UGA_CombatBase | protected |
| PathSelector | UGA_Skill_StarFall | private |
| PendingLaunchDirection | UGA_Skill_StarFall | private |
| PendingLauncher | UGA_Skill_StarFall | private |
| PendingLaunchFrom | UGA_Skill_StarFall | private |
| PendingProjectileClass | UGA_Skill_StarFall | private |
| PlayCombatHitAudio(const FVector &HitLocation) | UGA_CombatBase | protected |
| PullBehavior | UGA_Skill_StarFall | private |
| ResetSkillMontagePlayRate() const | UGA_SkillBase | protected |
| SelfEffectClasses | UGA_CombatBase | protected |
| SetAvatarMeshHidden(bool bHidden) const | UGA_SkillBase | protected |
| SetAvatarPawnCollisionResponse(ECollisionResponse Response) const | UGA_SkillBase | protected |
| SetupCancelableListener() | UGA_Base | protected |
| SetupHitCheckListener() | UGA_CombatBase | protected |
| SpawnedProjectile | UGA_Skill_StarFall | private |
| SpawnForwardOffset | UGA_Skill_StarFall | protected |
| SpawnHeightAboveImpact | UGA_Skill_StarFall | protected |
| SpawnLateralOffset | UGA_Skill_StarFall | protected |
| SubscribeLauncher(UProjectileLauncherComponent *Launcher) | UGA_Skill_StarFall | protected |
| TargetSelector | UGA_Skill_StarFall | private |
| TempCooldownTags | UGA_SkillBase | private |
| UGA_Base() | UGA_Base | |
| UGA_Skill_StarFall() | UGA_Skill_StarFall | |
| UnsubscribeLauncher() | UGA_Skill_StarFall | protected |
| UpdateAttackWarpTargetForRange(FName WarpTargetName=FName("Target")) | UGA_CombatBase | protected |
| UpdateAttackWarpTargetForRange(FName WarpTargetName, ITargetableInterface *Target) | UGA_CombatBase | protected |
| WeaponHitCueTag | UGA_CombatBase | protected |
| WeaponLaunchDelay | UGA_Skill_StarFall | protected |