|
Payback 0.0.1
CK Graduation Project
|
#include <GA_Skill_StrikeBase.h>


Public 멤버 함수 | |
| virtual void | EndAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override |
UGA_SkillBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override |
| virtual void | ApplyCooldown (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override |
| const FGameplayTagContainer * | GetCooldownTags () const |
UGA_CombatBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | OnGiveAbility (const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override |
UGA_Base(으)로부터 상속된 Public 멤버 함수 | |
| UGA_Base () | |
Protected 멤버 함수 | |
| virtual void | ApplyCombatData () override |
| virtual const FSkillStrikeBaseData * | FindStrikeData () const |
| bool | StartStrikePhaseChain (AMainPlayerCharacter *Player, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) |
| virtual void | OnPreparingCompleted () |
| virtual void | OnHoldingCompleted () |
| virtual void | OnStrikeMoveCompleted () |
| virtual void | OnStrikeMotionWarpDelayCompleted () |
| virtual void | OnStrikeMontageCompleted () |
| virtual bool | OnStrikeArrived (AMainPlayerCharacter *Player) |
| virtual void | OnStrikeMontageStarted () |
| virtual void | SetupStrikeEventListeners () |
| virtual void | OnStrikeCleanup (ACharacter *Character, bool bWasCancelled) |
| virtual TArray< FName > | GetRequiredMontageSections () const |
| float | GetEffectiveHoldingDuration () const |
| bool | PlayHoldingSection (float DesiredHoldingDuration) const |
| void | SetCurrentWeaponHidden (bool bHidden) const |
| FORCEINLINE float | GetStrikeMoveNormalizationFactor (const float Duration, const float Distance) const |
| FORCEINLINE void | RestorePlayerAndWeaponForStrike () |
UGA_SkillBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual bool | CheckCost (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, FGameplayTagContainer *OptionalRelevantTags) const override |
| virtual void | ApplyCost (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override |
| float | GetSkillMontageSectionLength (const UAnimMontage *Montage, FName SectionName, bool bApplyPlayRate=false, float PlayRate=1.0f) const |
| bool | HasClearStrikePath (const AMainPlayerCharacter *Player, const AActor *TargetActor) const |
| void | SetAvatarPawnCollisionResponse (ECollisionResponse Response) const |
| float | GetPlayerCurrentWeaponAttackRange () const |
| void | SetAvatarMeshHidden (bool bHidden) const |
| void | ResetSkillMontagePlayRate () const |
| AActor * | GetTargetActor () const |
| UAnimMontage * | GetSkillMontage (FGameplayTag PlayMontageTag=FGameplayTag::EmptyTag) const |
| bool | ContainsAllMontageSections (const UAnimMontage *Montage, TArray< FName > SectionNames) const |
| template<typename T > | |
| const T * | GetExtendedData () const |
| template<typename T > | |
| bool | HasExtendedData () const |
UGA_CombatBase(으)로부터 상속된 Protected 멤버 함수 | |
| void | SetupHitCheckListener () |
| void | OnHitCheckStart (FGameplayEventData Payload) |
| void | OnHitCheckEnd (FGameplayEventData Payload) |
| void | OnTraceResultCallback (const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) |
| void | OnFinisherResultCallback (const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) |
| virtual TOptional< FTransform > | GetTraceTransformForHitCheck () const |
| void | ApplyEffectsToSelf (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) |
| FCombatHitPayload | BuildCombatHitPayload (const FCombatHitData &HitData, float DamageMultiplier, bool bRequestKnockback) |
| TArray< FGameplayEffectSpecHandle > | BuildCombatEffectSpecs (const FCombatHitData &HitData, float DamageMultiplier) |
| FGameplayEffectSpecHandle | BuildEffectSpec (const FCombatEffectData &EffectData, float CombatDataLevel) |
| void | PlayCombatHitAudio (const FVector &HitLocation) |
| void | CacheAudioTagComponents () |
| const FKnockbackData * | FindKnockbackData (const FCombatHitData &HitData) const |
| void | NotifyCameraHitConfirmed () const |
| float | GetAttackSpeedRate () const |
| void | UpdateAttackWarpTargetForRange (FName WarpTargetName=FName("Target")) |
| void | UpdateAttackWarpTargetForRange (FName WarpTargetName, ITargetableInterface *Target) |
UGA_Base(으)로부터 상속된 Protected 멤버 함수 | |
| UCharacterMotionWarpingComponentBase * | GetMotionWarpingComponent () const |
| void | SetupCancelableListener () |
| void | OnCancelableInputDetected (FGameplayEventData Payload) |
| virtual void | HandleCancelable (FGameplayEventData Payload) |
| virtual void | OnAbilityMontageCompleted () |
| virtual void | OnAbilityMontageInterrupted () |
| virtual void | OnAbilityMontageCancellable () |
Preparing → Holding → 커브 이동 → Strike 몽타주로 이어지는 워프류 스킬 공통 베이스. 자식은 ActivateAbility에서 고유 준비를 마친 뒤 StartStrikePhaseChain을 호출하고, ComputeStrikeMoveTarget / UpdateStrikeWarpTarget 등의 훅으로 고유 로직을 제공한다.
|
overrideprotectedvirtual |
UGA_SkillBase(으)로부터 재구현되었습니다.

|
overridevirtual |
UGA_CombatBase(으)로부터 재구현되었습니다.


|
protectedvirtual |
|
protected |


|
protectedvirtual |
|
inlineprotected |

|
protectedvirtual |

|
protectedvirtual |

|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |

|
protectedvirtual |
|
protectedvirtual |


|
protectedvirtual |


|
protected |


|
inlineprotected |

|
protected |

|
protectedvirtual |
|
protected |


|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |