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Payback 0.0.1
CK Graduation Project
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#include <LPP_ByTransform.h>


Public 멤버 함수 | |
| virtual void | PlacePlayer (ULevel *InLevel, const FPrimaryAssetId &LevelAssetID) override |
Public 속성 | |
| FVector | SpawnLocation = FVector::ZeroVector |
| FRotator | SpawnRotation = FRotator::ZeroRotator |
추가로 상속된 멤버들 | |
ULevelPlayerPlacer(으)로부터 상속된 Protected 멤버 함수 | |
| void | PlacePlayerAtTransform (UWorld *InWorld, const FPrimaryAssetId &LevelAssetID, const FTransform &SpawnTransform) |
| APawn * | EnsurePlayerPawn (UWorld *InWorld, const FPrimaryAssetId &LevelAssetID, const FTransform &SpawnTransform, bool &bOutSpawned) |
| bool | CanPlacePlayerAtTransform (UWorld *InWorld, const FTransform &SpawnTransform) const |
| void | SchedulePlacementRetry (UWorld *InWorld, const FPrimaryAssetId &LevelAssetID, const FTransform &SpawnTransform) |
ULevelPlayerPlacer(으)로부터 상속된 Protected 속성 | |
| float | PlacementTraceStartOffsetZ = 0.0f |
| float | PlacementTraceEndOffsetZ = 150.0f |
| float | PlacementRetryInterval = 0.1f |
지정된 위치(Location)와 회전(Rotation)으로 플레이어를 배치합니다. SpawnLocation / SpawnRotation 을 설정한 뒤 PlacePlayer()를 호출하세요.
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overridevirtual |

| FVector ULPP_ByTransform::SpawnLocation = FVector::ZeroVector |
| FRotator ULPP_ByTransform::SpawnRotation = FRotator::ZeroRotator |