#include <SectionGateStateCommand.h>
◆ Initialize()
7{
11}
TWeakObjectPtr< ASectionGate > SectionGate
Definition SectionGateStateCommand.h:21
EGateState TargetState
Definition SectionGateStateCommand.h:23
EGateState PreviousState
Definition SectionGateStateCommand.h:22
◆ Process()
| bool USectionGateStateCommand::Process |
( |
| ) |
|
|
overridevirtual |
UCommandBase(으)로부터 재구현되었습니다.
15{
17
18 if (SectionGatePtr == nullptr)
19 {
20 return false;
21 }
22
24 return true;
25}
Definition SectionGate.h:34
void ApplyGateState(EGateState NewState, bool bForce=false)
Definition SectionGate.cpp:73
◆ Undo()
| void USectionGateStateCommand::Undo |
( |
| ) |
|
|
overridevirtual |
UCommandBase(으)로부터 재구현되었습니다.
29{
31
32 if (SectionGatePtr == nullptr)
33 {
34 return;
35 }
36
38}
◆ PreviousState
◆ SectionGate
| TWeakObjectPtr<ASectionGate> USectionGateStateCommand::SectionGate |
|
private |
◆ TargetState
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