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Payback 0.0.1
CK Graduation Project
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#include <SkillData.h>


Public 속성 | |
| FGameplayTag | CooldownTag |
| float | CooldownDuration = 1.0f |
| float | CostValue = 0.0f |
| TObjectPtr< UAnimMontage > | SkillMontage |
| FInstancedStruct | ExtendedData |
UCombatDataBase(으)로부터 상속된 Public 속성 | |
| TEnumAsByte< ECollisionChannel > | TraceChannel |
| TSubclassOf< ATA_Trace > | HitTraceClass |
| TArray< TSubclassOf< UGameplayEffect > > | TargetEffectClasses |
| uint8 | bApplyKnockback: 1 = false |
| float | KnockbackStrength = 700.0f |
| float | KnockbackZComponent = 0.2f |
| uint8 | bApplyHitStop: 1 = false |
| float | HitStopDuration = 0.05f |
| float | HitStopTimeDilation = 0.1f |
| FGameplayTag | HitCheckStartTag |
| FGameplayTag | HitCheckEndTag |
| float USkillData::CooldownDuration = 1.0f |
| FGameplayTag USkillData::CooldownTag |
| float USkillData::CostValue = 0.0f |
| FInstancedStruct USkillData::ExtendedData |
| TObjectPtr<UAnimMontage> USkillData::SkillMontage |