|
Payback 0.0.1
CK Graduation Project
|
#include <WaveInfoWidget.h>


Protected 멤버 함수 | |
| virtual void | NativeConstruct () override |
| virtual void | NativeDestruct () override |
| void | UpdateEnemyCount (const int32 Count) |
| void | UpdateCountdownTime (const float SecondsRemaining) |
UUserWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnWidgetActivated () |
| virtual void | OnWidgetDeactivated () |
| void | OnPushedToLayer_Internal () |
| void | OnPoppedFromLayer_Internal () |
| void | OnActivated_Internal () |
| void | OnDeactivated_Internal () |
Protected 속성 | |
| TObjectPtr< UTextBlock > | RemainingEnemyCount |
| TObjectPtr< UTextBlock > | CurrentWaveIndex |
| TObjectPtr< UTextBlock > | NextWaveCountdown |
UUserWidgetBase(으)로부터 상속된 Protected 속성 | |
| EWidgetState | WidgetState |
| TObjectPtr< UAbilitySystemComponent > | ASC |
| FGameplayTag | LayerTag |
| bool | bPrimary = false |
| TObjectPtr< UWidgetAnimation > | AppearanceAnim |
| TObjectPtr< UWidgetAnimation > | DisappearanceAnim |
Private 멤버 함수 | |
| void | ApplyRemainingEnemyCount (int32 Count) |
| void | UpdateCountdownText () |
| void | StartCountdown (float Seconds) |
| void | StopCountdown () |
| void | TickCountdown () |
| void | OnEnemyRemainingCountChanged (int32 RemainingCount) |
| void | OnSpawnedEnemyKilled (const AEnemyCharacterBase *DiedEnemy, const int32 RemainingCount) |
| void | OnUpdateWave (const FWaveDataCollection &WaveDataCollection, const int32 CurrentWaveIdx) |
Private 속성 | |
| float | NextWaveCountdownSeconds = 0.0f |
| int32 | WidgetRemainingTotal = 0 |
| int32 | LastEnemyCountBroadcast = 0 |
| int32 | WidgetTotalBeforeLastBroadcast = 0 |
| FTimerHandle | CountdownTimerHandle |
정적 Private 속성 | |
| static constexpr float | CountdownTickInterval = 0.1f |
추가로 상속된 멤버들 | |
UUserWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | SetAbilitySystemComponent (AActor *InOwner) |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | OnPushedToLayer () |
| virtual void | OnPoppedFromLayer () |
| virtual void | OnActivated () |
| virtual void | OnDeactivated () |
| void | Activate () |
| void | Deactivate () |
| FORCEINLINE FGameplayTag | GetLayerTag () const |
| FORCEINLINE void | SetLayerTag (const FGameplayTag InTag) |
| FORCEINLINE bool | IsPrimary () const |
| FORCEINLINE void | SetPrimary (const bool InPrimary) |
| FORCEINLINE EWidgetState | GetWidgetState () const |
| FORCEINLINE void | SetWidgetState (const EWidgetState InState) |
| FORCEINLINE UWaitForWidgetActivation * | GetActivationHandle () |
| FORCEINLINE bool | HasAppearanceAnim () const |
| FORCEINLINE bool | HasDisappearanceAnim () const |
|
private |


|
overrideprotectedvirtual |

|
overrideprotectedvirtual |

|
private |

|
private |


|
private |


|
private |


|
private |


|
private |


|
private |


|
protected |

|
protected |

|
staticconstexprprivate |
|
private |
|
protected |
|
private |
|
protected |
|
private |
|
protected |
|
private |
|
private |