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Payback 0.0.1
CK Graduation Project
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#include <CharacterControlData.h>


추가로 상속된 멤버들 | |
FEnemyExtendedData(으)로부터 상속된 Public 속성 | |
| TObjectPtr< UDataTable > | EnemyAICombatTable |
| TObjectPtr< UDataTable > | EnemyAIRetreatTable |
| TObjectPtr< UDataTable > | EnemyAIStrafeTable |
| TObjectPtr< UAnimMontage > | HitReactMontage |
| TObjectPtr< UAnimMontage > | DeadMontage |
| TObjectPtr< UDataTable > | GroggyTable |
| TObjectPtr< UAnimMontage > | GroggyMontage |
| FName | GroggyEndSectionName = FName("Groggy_End") |
| TMap< FGameplayTag, FHitMeshPulseData > | HitMeshPulseByDamageType |