#include <Evaluator_BossTargetData.h>
◆ BehindDotThreshold
| float FBossTargetInstanceData::BehindDotThreshold = -0.35f |
◆ bHasDetectedTarget
| bool FBossTargetInstanceData::bHasDetectedTarget = false |
◆ bIsTargetBehind
| bool FBossTargetInstanceData::bIsTargetBehind = false |
◆ CachedPlayerActor
| TWeakObjectPtr<AActor> FBossTargetInstanceData::CachedPlayerActor = nullptr |
◆ DetectRadius
| float FBossTargetInstanceData::DetectRadius = 700.0f |
◆ DistanceToTarget
| float FBossTargetInstanceData::DistanceToTarget = 0.0f |
◆ OwnerPawn
| TWeakObjectPtr<APawn> FBossTargetInstanceData::OwnerPawn = nullptr |
◆ TargetActor
| TObjectPtr<AActor> FBossTargetInstanceData::TargetActor = nullptr |
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