Payback 0.0.1
CK Graduation Project
로딩중...
검색중...
일치하는것 없음
FBossTargetInstanceData 구조체 참조

#include <Evaluator_BossTargetData.h>

FBossTargetInstanceData에 대한 협력 다이어그램:
Collaboration graph

Public 속성

float DetectRadius = 700.0f
 
float BehindDotThreshold = -0.35f
 
TObjectPtr< AActor > TargetActor = nullptr
 
float DistanceToTarget = 0.0f
 
bool bHasDetectedTarget = false
 
bool bIsTargetBehind = false
 
TWeakObjectPtr< APawn > OwnerPawn = nullptr
 
TWeakObjectPtr< AActor > CachedPlayerActor = nullptr
 

멤버 데이터 문서화

◆ BehindDotThreshold

float FBossTargetInstanceData::BehindDotThreshold = -0.35f

◆ bHasDetectedTarget

bool FBossTargetInstanceData::bHasDetectedTarget = false

◆ bIsTargetBehind

bool FBossTargetInstanceData::bIsTargetBehind = false

◆ CachedPlayerActor

TWeakObjectPtr<AActor> FBossTargetInstanceData::CachedPlayerActor = nullptr

◆ DetectRadius

float FBossTargetInstanceData::DetectRadius = 700.0f

◆ DistanceToTarget

float FBossTargetInstanceData::DistanceToTarget = 0.0f

◆ OwnerPawn

TWeakObjectPtr<APawn> FBossTargetInstanceData::OwnerPawn = nullptr

◆ TargetActor

TObjectPtr<AActor> FBossTargetInstanceData::TargetActor = nullptr

이 구조체에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: