#include <CombatDataBase.h>
◆ GetCombatDataLevel()
| FORCEINLINE float FCombatHitData::GetCombatDataLevel |
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const |
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inline |
float CombatDataLevel
Definition CombatDataBase.h:77
◆ GetDamageTypeTag()
| FORCEINLINE const FGameplayTag & FCombatHitData::GetDamageTypeTag |
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const |
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inline |
FGameplayTag DamageTypeTag
Definition CombatDataBase.h:80
◆ GetHitType()
ECombatHitType HitType
Definition CombatDataBase.h:83
◆ GetKnockbackData()
TObjectPtr< UKnockbackDataAsset > KnockbackData
Definition CombatDataBase.h:92
◆ GetMultiHitData()
| FORCEINLINE const FMultiHitData & FCombatHitData::GetMultiHitData |
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const |
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inline |
FMultiHitData MultiHitData
Definition CombatDataBase.h:89
◆ GetSingleHitData()
| FORCEINLINE const FSingleHitData & FCombatHitData::GetSingleHitData |
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const |
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inline |
FSingleHitData SingleHitData
Definition CombatDataBase.h:86
◆ CombatDataLevel
| float FCombatHitData::CombatDataLevel = 1.0f |
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protected |
◆ DamageTypeTag
| FGameplayTag FCombatHitData::DamageTypeTag |
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protected |
◆ HitType
◆ KnockbackData
◆ MultiHitData
◆ SingleHitData
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