#include <DT_ScenarioCutsceneTable.h>
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| virtual void | OnPostDataImport (const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems) override |
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◆ OnPostDataImport()
| virtual void FDT_ScenarioCutsceneTable::OnPostDataImport |
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const UDataTable * |
InDataTable, |
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const FName |
InRowName, |
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TArray< FString > & |
OutCollectedImportProblems |
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) |
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inlineoverridevirtual |
15 {
16 Super::OnPostDataImport(InDataTable, InRowName, OutCollectedImportProblems);
17 FString ToastIdString = InRowName.ToString();
18 Dialog_ID = FCString::Atoi(*ToastIdString);
19 }
int32 Dialog_ID
Definition DT_ScenarioCutsceneTable.h:23
◆ Character_ID
| int32 FDT_ScenarioCutsceneTable::Character_ID |
◆ Character_Name
| FName FDT_ScenarioCutsceneTable::Character_Name |
◆ Cutscene_Dialog
| FName FDT_ScenarioCutsceneTable::Cutscene_Dialog |
◆ Cutscene_ID
| int32 FDT_ScenarioCutsceneTable::Cutscene_ID = 0 |
◆ Cutscene_Path
| FText FDT_ScenarioCutsceneTable::Cutscene_Path |
◆ Dialog_ID
| int32 FDT_ScenarioCutsceneTable::Dialog_ID = 0 |
◆ Group_ID
| int32 FDT_ScenarioCutsceneTable::Group_ID = 0 |
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