#include <StatTable.h>
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| virtual void | OnPostDataImport (const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems) override |
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◆ OnPostDataImport()
| virtual void FEnemyStatTableRow::OnPostDataImport |
( |
const UDataTable * |
InDataTable, |
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const FName |
InRowName, |
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|
TArray< FString > & |
OutCollectedImportProblems |
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) |
| |
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inlineoverridevirtual |
53 {
55 }
FName Enemy_ID
Definition StatTable.h:59
◆ Constellation_ID
| FName FEnemyStatTableRow::Constellation_ID |
◆ Enemy_Attack
| float FEnemyStatTableRow::Enemy_Attack = 0.0f |
◆ Enemy_Attack_Range
| float FEnemyStatTableRow::Enemy_Attack_Range = 0.0f |
◆ Enemy_Attack_Speed
| float FEnemyStatTableRow::Enemy_Attack_Speed = 0.0f |
◆ Enemy_Experience
| float FEnemyStatTableRow::Enemy_Experience = 0.0f |
◆ Enemy_Hp
| float FEnemyStatTableRow::Enemy_Hp = 0.0f |
◆ Enemy_ID
| FName FEnemyStatTableRow::Enemy_ID |
◆ Enemy_Move_Speed
| float FEnemyStatTableRow::Enemy_Move_Speed = 0.0f |
◆ Enemy_Name
| FName FEnemyStatTableRow::Enemy_Name |
◆ Enemy_Type
◆ Knockback_Resistance
| float FEnemyStatTableRow::Knockback_Resistance = 0.0f |
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