#include <StatTable.h>
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) FName Monster_Name |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) FName Monster_Type |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Hp=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Attack=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Attack_Speed=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Attack_Range=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Move_Speed=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Vision_Range=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Stun=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Monster_Drop_Soul=0.0f |
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◆ UPROPERTY() [1/10]
| FEnemyStatTableRow::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [2/10]
| FEnemyStatTableRow::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [3/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [4/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [5/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
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pure virtual |
◆ UPROPERTY() [6/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [7/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [8/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [9/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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◆ UPROPERTY() [10/10]
| FEnemyStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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