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FEnemyStatTableRow 구조체 참조

#include <StatTable.h>

FEnemyStatTableRow에 대한 상속 다이어그램 :
Inheritance graph
FEnemyStatTableRow에 대한 협력 다이어그램:
Collaboration graph

Public 멤버 함수

virtual void OnPostDataImport (const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems) override
 

Public 속성

FName Enemy_ID
 
FName Enemy_Name
 
EEnemyReachType Enemy_Type = EEnemyReachType::Both
 
float Enemy_Hp = 0.0f
 
float Enemy_Attack = 0.0f
 
float Enemy_Attack_Speed = 0.0f
 
float Enemy_Attack_Range = 0.0f
 
float Enemy_Move_Speed = 0.0f
 
float Knockback_Resistance = 0.0f
 
float Enemy_Experience = 0.0f
 
FName Constellation_ID
 

멤버 함수 문서화

◆ OnPostDataImport()

virtual void FEnemyStatTableRow::OnPostDataImport ( const UDataTable *  InDataTable,
const FName  InRowName,
TArray< FString > &  OutCollectedImportProblems 
)
inlineoverridevirtual
53 {
54 Enemy_ID = InRowName;
55 }
FName Enemy_ID
Definition StatTable.h:59

멤버 데이터 문서화

◆ Constellation_ID

FName FEnemyStatTableRow::Constellation_ID

◆ Enemy_Attack

float FEnemyStatTableRow::Enemy_Attack = 0.0f

◆ Enemy_Attack_Range

float FEnemyStatTableRow::Enemy_Attack_Range = 0.0f

◆ Enemy_Attack_Speed

float FEnemyStatTableRow::Enemy_Attack_Speed = 0.0f

◆ Enemy_Experience

float FEnemyStatTableRow::Enemy_Experience = 0.0f

◆ Enemy_Hp

float FEnemyStatTableRow::Enemy_Hp = 0.0f

◆ Enemy_ID

FName FEnemyStatTableRow::Enemy_ID

◆ Enemy_Move_Speed

float FEnemyStatTableRow::Enemy_Move_Speed = 0.0f

◆ Enemy_Name

FName FEnemyStatTableRow::Enemy_Name

◆ Enemy_Type

EEnemyReachType FEnemyStatTableRow::Enemy_Type = EEnemyReachType::Both

◆ Knockback_Resistance

float FEnemyStatTableRow::Knockback_Resistance = 0.0f

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