Payback 0.0.1
CK Graduation Project
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FPlayerExtendedData 구조체 참조

#include <CharacterControlData.h>

FPlayerExtendedData에 대한 상속 다이어그램 :
Inheritance graph
FPlayerExtendedData에 대한 협력 다이어그램:
Collaboration graph

Public 속성

TObjectPtr< UInputMappingContext > DefaultMappingContext
 
TObjectPtr< UInputAction > DashAction
 
TObjectPtr< UInputAction > MoveAction
 
TObjectPtr< UInputAction > AttackAction
 
TObjectPtr< UInputAction > WarpStrikeAction
 
TObjectPtr< UInputAction > WeaponRequestSkillAction
 
TObjectPtr< UInputAction > Weapon_SkillAction
 
TObjectPtr< UInputAction > Cam_LockOnAction
 
TObjectPtr< UInputAction > Cam_RotationAction
 
TObjectPtr< UInputAction > Cam_WheelAction
 
TMap< FGameplayTag, TSubclassOf< UGameplayAbility > > StartInputAbilities
 
TSubclassOf< UGameplayEffect > DamageTakenEffectClass
 
float HitToKnockDownWindow = 5.0f
 
int32 HitToKnockDownThreshold = 5
 
FGameplayTag DefaultWeaponTag
 

멤버 데이터 문서화

◆ AttackAction

TObjectPtr<UInputAction> FPlayerExtendedData::AttackAction

◆ Cam_LockOnAction

TObjectPtr<UInputAction> FPlayerExtendedData::Cam_LockOnAction

◆ Cam_RotationAction

TObjectPtr<UInputAction> FPlayerExtendedData::Cam_RotationAction

◆ Cam_WheelAction

TObjectPtr<UInputAction> FPlayerExtendedData::Cam_WheelAction

◆ DamageTakenEffectClass

TSubclassOf<UGameplayEffect> FPlayerExtendedData::DamageTakenEffectClass

◆ DashAction

TObjectPtr<UInputAction> FPlayerExtendedData::DashAction

◆ DefaultMappingContext

TObjectPtr<UInputMappingContext> FPlayerExtendedData::DefaultMappingContext

◆ DefaultWeaponTag

FGameplayTag FPlayerExtendedData::DefaultWeaponTag

◆ HitToKnockDownThreshold

int32 FPlayerExtendedData::HitToKnockDownThreshold = 5

◆ HitToKnockDownWindow

float FPlayerExtendedData::HitToKnockDownWindow = 5.0f

◆ MoveAction

TObjectPtr<UInputAction> FPlayerExtendedData::MoveAction

◆ StartInputAbilities

TMap<FGameplayTag, TSubclassOf<UGameplayAbility> > FPlayerExtendedData::StartInputAbilities

◆ WarpStrikeAction

TObjectPtr<UInputAction> FPlayerExtendedData::WarpStrikeAction

◆ Weapon_SkillAction

TObjectPtr<UInputAction> FPlayerExtendedData::Weapon_SkillAction

◆ WeaponRequestSkillAction

TObjectPtr<UInputAction> FPlayerExtendedData::WeaponRequestSkillAction

이 구조체에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: